I think if the game was initially built to be slow and that's what the players wanted then that's fine. Trying to slow down the game now, when 80% of it's lifetime has been about making a fast paced build that cranks out exp per hour and grinds toward 100 and attempting to slow it back down is just going to upset players and inevitably be a bad business decision when those players leave.
That isn't the problem in my opinion, the problem is that the "perfect" way to play is to chain spam shaped strands with a build that is kinda shit for anything else. and ignore any drops bellow like chaos, which is a very narrow part of the game. Personally running the same map more than three times in a row makes me wanna kill myself. Besides, they slowed down clear speed, not movement speed. The recent multi mod leagues have been awesome by making you switch things up in the endgame, I hope they bring in some of that.Exactly. If they were mad about their content getting crushed, put in harder content. If that gets crushed, then keep sliding that scale. ARPGs are supposed to be super fast paced. I've never played one that was slow for more than 10 minutes. I hope my fears are unwarranted but I got a bad feeling.
That isn't the problem in my opinion, the problem is that the "perfect" way to play is to chain spam shaped strands with a build that is kinda shit for anything else. and ignore any drops bellow like chaos, which is a very narrow part of the game. Personally running the same map more than three times in a row makes me wanna kill myself. Besides, they slowed down clear speed, not movement speed. The recent multi mod leagues have been awesome by making you switch things up in the endgame, I hope they bring in some of that.
I'd like to shove 4 maps into the device and run all 4 of them in a row with a death making me lose them or a similar challenge mode, and just shower me with loot at the end.
Does it? I mean I'm sure the bots can parse the loot efficiently anyway. Hell they could just have an item filter that only shows currency/unique and just loot these. You could even code that using pixel recognition garbage like it's the 90s again, so I'm not sure it makes botting any easier. Currency looting definitely sucks, it's part of the game and stuff but there's a lot of it to constantly be clicking. Autoloot on it would probably be fine, leave the rest to manual loot and you're good I think.Auto loot makes botting easier. Granted you're still going to get bots here and there, but it makes it harder for them.
D3 style picking up the same currency on the whole screen with a single click is all that's necessary. The only way they might want to avoid it is because PoE never had duping problems, so who knows how is loot coded on the backend.Does it? I mean I'm sure the bots can parse the loot efficiently anyway. Hell they could just have an item filter that only shows currency/unique and just loot these. You could even code that using pixel recognition garbage like it's the 90s again, so I'm not sure it makes botting any easier. Currency looting definitely sucks, it's part of the game and stuff but there's a lot of it to constantly be clicking. Autoloot on it would probably be fine, leave the rest to manual loot and you're good I think.
That isn't the problem in my opinion, the problem is that the "perfect" way to play is to chain spam shaped strands with a build that is kinda shit for anything else. and ignore any drops bellow like chaos, which is a very narrow part of the game.
That isn't the problem in my opinion, the problem is that the "perfect" way to play is to chain spam shaped strands with a build that is kinda shit for anything else. and ignore any drops bellow like chaos, which is a very narrow part of the game. Personally running the same map more than three times in a row makes me wanna kill myself. Besides, they slowed down clear speed, not movement speed. The recent multi mod leagues have been awesome by making you switch things up in the endgame, I hope they bring in some of that.
I'd like to shove 4 maps into the device and run all 4 of them in a row with a death making me lose them or a similar challenge mode, and just shower me with loot at the end.
Somebody mentioned on reddit that they buffed the size of underused maps like cells, but the layout is simply so shit it's never worth it. The other problem is that xp is mostly tied to white/blue packs, yellows and bosses should be simply worth more.Mapping definately needs to be changed so this isn't an option. There are a few fairly easy options that could be combined to solve this.
Randomize the atlas and don't allow people to 'un-complete' completed maps
Diminishing returns on loot/exp when chaining the same maps over and over
global iir/iiq bonuses on maps that are being less used based on global data
Stuff like this, also would make it fun sort of hunting for the maps that have bonuses going ect.
Quoting a post i made three years ago.Is PoE centered around maps that require you to trade your drops for map-improving currency using a chat system?