got a curse on hit+cremation+flammability going for my necro now.
I was using volley+magma before spectres as my self cast addition. but, that link went to spectres. and then, hit curse on hit level.
I started with Detonate dead. So would, desecrate+DD+spirit offering. then DD, or Desecrate+DD spam.
The swap to cremation+flammability was huge.
Cremations boss killing power, if you can keep them relatively immobile is massive. Relatively unsupported, in a minion build, I noticed a massive damage increase vs packs and bosses.
Volatile tracking/mobility is definitely nice for mapping.
But, cremation might be like a barrage, its so much dps, it doesnt need a 6l, or even 5l. Also, due to 3 geyser max, its not something you need to chain cast. 8s base duration, and any additional skill effect duration adds to that.
Its dps seems a bit hard to read. It says +3 projectiles base. which means 4 projectiles. and, its not 4 proj over 8s... I THINK its 4 projectiles per second.
+aoe does increase the spread. while conc effect tightens the spread.
The damage is only on landing, like molten strike. so, for raw dps, you do want conc effect to utterly melt bosses,and no additional+aoe. like firestorm/molten.