I'm seeing this rather often, but does "Gain non-Chaos damage as extra Chaos damage" actually double dip through damage conversions? I know "Gain Elemental damage as extra Chaos damage" definitely does but Malediction (Occultist ascendancy) is the only thing currently in existence that actually grants the former so I don't think this has actually been tested.
actually some people are pointing out the wording.swords and unarmed! Take that ground! take that!
shield throw lost 20% more attack speed, and is .6 base, not 1.2a/s.. ugh.
base phys scales like a spell.. I wonder if empower will be a mainstay.
Jugger looks solid for your one button uber Izaro facetanking build and such, so much defenses shit and damage should be pretty decent. New Tectonic looks great for that too since you can constantly eat end charges for 18% more damage and regain them more or less instantly.
According to the experts and based on the wording, yes. Who know's though, ggg's wording is completely fubar and I have a strong feeling you're right and it's not going to be what it seems. We're in a situation where either the wording is fucked or it's gonna get nerfed. No way it's 45% more damage.
It's actually just straight 45% more damage on average if it doesn't double dip. That's not what makes it broken. If it actually double dips through conversions like "elemental damage added as extra chaos" does you can do things like use Pyre + Cold to Fire to convert Glacial Cascade to Fire damage and get 135% more damage from the node, because the 45% more will apply at every conversion step.
More /= increased in poe. the word 'more' in poe describes what you're saying. Increased describes strait up damage like in your first sentence
It's actually just straight 45% more damage on average if it doesn't double dip. That's not what makes it broken. If it actually double dips through conversions like "elemental damage added as extra chaos" does you can do things like use Pyre + Cold to Fire to convert Glacial Cascade to Fire damage and get 135% more damage from the node, because the 45% more will apply at every conversion step.
I'm not sure what you mean by this. If the mod doesn't double dip and only applies once, it averages out to 45% more damage (1.45x multiplier) on any build that doesn't do chaos damage naturally. It's just a straight up better version of the old Berserker node, and that's if it doesn't double dip.
If it does double dip in a similar way to how the mods on Shade of Solaris/Incandescent Heart do, then it really will be a 135% more damage node (yes, 2.35x multiplier on your damage) for conversion builds. Right now you can use those two items and convert Glacial Cascade to Fire and get 80% more damage out of them because they apply to the cold damage of GC, then apply to the fire damage again after it's converted.
If this new Trickster thing applies to all damage types sequentially like the current elemental one does then you get 135% more because it will apply to the Physical damage, then to the Cold damage after it's converted to Cold, and then the Fire damage again after the next conversion. Seriously, if this is how it works people will put together builds that easily do 9-figure DPS from converting GC to Fire. 135% more from this, 60% more from perfect Atziri flask, then dual wield Shades of Solaris + Incandescent Heart for another 120% more.
The wording suggests you will gain it every step of the conversion order - Physical → Lightning → Cold → Fire → Chaos
But who knows what will happen before Friday? Ive got some pre-nerf Pyres in race tabs I've been saving for something like Trickster and this league. Either way even nerfed it will still be incredible unless they completely gut it which wont happen.
It's doing 45% more regardless. The only question is wether or not it's doing a lot more than this when using multiple conversion due to bad coding on multi conversions, or "only" 45% more. It's more because it is multiplicative with all your damage(well technically, not chaos damage so you might be losing some damage, say if you use Atziri flask or whatever). Increased isn't mentionned anywhere so isn't relevant.The wording in POE has some big differences between 'more' and 'increased' damage so that carries over to how it's discussed. You're not wrong, but you're getting confused by the wording POE uses on it's nodes / gems / items.
Pretty good little run down:
[Question] what is the difference between "Increased" and "More" Area Damage? • r/pathofexile
no hes not. what are you talking about?You're not wrong, but you're getting confused by the wording POE uses on it's nodes / gems / items.
No it doesn't. There's only 3 other things in the game that are phrased "Your hits gain". I guarantee that the extra damage is applied as it hits the target, after all conversions and increases character-side.The wording suggests you will gain it every step of the conversion order - Physical → Lightning → Cold → Fire → Chaos
But who knows what will happen before Friday? Ive got some pre-nerf Pyres in race tabs I've been saving for something like Trickster and this league. Either way even nerfed it will still be incredible unless they completely gut it which wont happen.
No it doesn't. There's only 3 other things in the game that are phrased "Your hits gain". I guarantee that the extra damage is applied as it hits the target, after all conversions and increases character-side.
The wording in POE has some big differences between 'more' and 'increased' damage so that carries over to how it's discussed. You're not wrong, but you're getting confused by the wording POE uses on it's nodes / gems / items.
Pretty good little run down:
[Question] what is the difference between "Increased" and "More" Area Damage? • r/pathofexile
Well, if I'm wrong, I'll just play a trickster and abuse the fuck out of thatYou might be right, but based on the wording almost every poe 'elite' player disagrees with you.