https://www.pathofexile.com/forum/view-thread/1764075Where are you guys finding builds? I looked on the official forum and maybe it's the ascendancy I'm looking at, not much. After the first page goes back to 2.X builds and such.
I think you are considering the wording TOO much, when there is a known bug involved. NONE of it is SUPPOSED to double dip. but it is.Well, if I'm wrong, I'll just play a trickster and abuse the fuck out of that
I don't think people are considering the wording very much. I know the mechanics of PoE can be intricate and murky sometimes, but honest question: are there precedents for 1 item/node saying X, another item/node saying X, but acting in different ways? I gotta imagine this stuff is procedural at this point, the game engine is likely interpreting those strings to determine how they act, just like PoB.
No it doesn't. There's only 3 other things in the game that are phrased "Your hits gain". I guarantee that the extra damage is applied as it hits the target, after all conversions and increases character-side.
Well, we don't have a precedent for "Your hits" and "gained". "Your hits" is target side, every other "gained" is character side. I'm betting "Your hits" overrules. But I'd be astounded if it actually went live in the way everyone is fearing. It would be beyond negligent.The "hits" isnt what I mean, its the added which works between every conversion step - Physical → Lightning → Cold → Fire → Chaos. The wiki explains the conversion really easily - Damage conversion
The video Kiroy or someone linked did a really good job as well -
View attachment 162339
"Gain Elemental damage as added Chaos damage" absolutely works the way these vids describe, on live, right now. You can do a fairly ridiculous CI Guardian build already that abuses this with Shade of Solaris and Incandescent Heart also making you take 25% less elemental damage.Well, we don't have a precedent for "Your hits" and "gained". "Your hits" is target side, every other "gained" is character side. I'm betting "Your hits" overrules. But I'd be astounded if it actually went live in the way everyone is fearing. It would be beyond negligent.
The "hits" isnt what I mean, its the added which works between every conversion step - Physical → Lightning → Cold → Fire → Chaos. The wiki explains the conversion really easily - Damage conversion
The video Kiroy or someone linked did a really good job as well -
View attachment 162339
Where did I say that there wasn't a live example of "gained"? There is no precedent for "Your hits" and "gained", together, in one string. I'm pretty sure "gained" still works as everyone thinks it does, "Your hits" just moves where it is applied in the overall damage equation so that it misses all the conversion stages."Gain Elemental damage as added Chaos damage" absolutely works the way these vids describe, on live, right now. You can do a fairly ridiculous CI Guardian build already that abuses this with Shade of Solaris and Incandescent Heart also making you take 25% less elemental damage.
We just don't really know if "Gain non-chaos damage as added chaos" works similarly because there's only one thing in the whole game that grants it (Malediction) so it's pretty hard to test.
path of building pulls from game files. if it says malediction double dips(and it does) then it does. it doesnt need to be tested. its not implemented from guesswork."Gain Elemental damage as added Chaos damage" absolutely works the way these vids describe, on live, right now. You can do a fairly ridiculous CI Guardian build already that abuses this with Shade of Solaris and Incandescent Heart also making you take 25% less elemental damage.
We just don't really know if "Gain non-chaos damage as added chaos" works similarly because there's only one thing in the whole game that grants it (Malediction) so it's pretty hard to test.
https://www.pathofexile.com/forum/view-thread/1764075
I'm just taking that and replacing the ascendancy with deadeye. Tree should be exactly the same.
Minor correction: you wouldn't take the flask nodes in the INT part of tree. Deadeye is definitely not a tanky ascendancy, it's great for mapping, especially with QoTF. I'm not planning on doing any tough content with this build.I'll look at it. Found another deadeye build from last season (well before abyss) but they said the build would top out tankiness at tier 11 maps. That didn't sound great at all, eve if mapping speed was fast.
From too little to too many options lol. I want to play a reasonably fast mapper. No need to be able to kill shaper. But I'd like to do a projectile/bow build. Gonna research it tonight. I thought the deadeye with increased chaining might work but an area I have no experience with at all. So far I've only done beserker/VP before the change, trickster MoM/ED which was great clearning, not so great on bosses. Scorching ray necro. Blade Flurry gladiater.
If anyone needs help with builds or has questions don't hesitate to PM me, going to spend all Thursday night in Discord with my guild going over builds after the patch notes. If you just have a skill you like I can recommend a build or make one really quick for you also.