Yeah pob has it double dipping, I just set up a quick heavy strike and then put on stormcharger boots and got more chaos damage from adding the boots. Oh well, i'll probably still do the oro flickster to start.
Not really, it's pretty much just another Atrziri flask. There not enough raw damage in which to abuse.Awesome, its going to be fun to mess with. I cant wait till about a week in when peoples builds really flesh out and get that wild speed.
Gotcha so I need to just plug in the +1, makes sense with the legacy ones. I know Doomfletch builds use rigwalds but im wondering if thats going to best on Trickster. I have so much shit to test tonight when I get home, seeing you guys talking about the Jugg builds got me thinking about the really cheap Elder 1hb that scales fire damage based on endurance charges. For sure going to make a T H I C C B O I
Kiroy seeing some weird Deadeye Magma builds with chains, could be interesting. Asked them to post a complete build, all I saw was ridiculous DPS numbers from screenshots of PoB. I think streamers did that build already with that neck last league though. Please post your totem / heiro dude if youre making one if you dont mind.
@krismunich what play style do you enjoy from other games? Sunder is broken OP still but I agree it gets stale. You should be able to make anything work you enjoy with abyss jewels being around again. If you have some kind of idea I can make a build or point you in the right direction.
The deadeye magma orb is probably pretty hipster. Everyone has been trying to make caster deadeye work for a while.
but, the new changes do really point to hit have potential very specifically for magma orb. since magma orb would gain from ricochet chain, AND munitions +1 proj, and +aoe. Arc is not a projectile, so does not gain.
so, magma orb would have +3 chains with ricochet and innate, for 30% more damage.
Inevitablity, gives 10% inc aoe per chain, and +1 proj as well.
the HELM enchant is +1 or +2 chains. thus would give 50% more damage on the first hit.
I doubt this is something to start with. But is something funny you could end up, once you can afford the helm enchant.
The deadeye magma orb is probably pretty hipster. Everyone has been trying to make caster deadeye work for a while.
but, the new changes do really point to hit have potential very specifically for magma orb. since magma orb would gain from ricochet chain, AND munitions +1 proj, and +aoe. Arc is not a projectile, so does not gain.
so, magma orb would have +3 chains with ricochet and innate, for 30% more damage.
Inevitablity, gives 10% inc aoe per chain, and +1 proj as well.
the HELM enchant is +1 or +2 chains. thus would give 50% more damage on the first hit.
I doubt this is something to start with. But is something funny you could end up, once you can afford the helm enchant.
Sure, but not because of Harness the Void.
That's not what I'm saying. I'm saying don't get your hopes up for abusing Harness the Void and conversion, it's not going to amount to much.Exactly because almost every skill and ascendancy is viable to do the hardest content. Let alone for the crowd that doesn't even do end game or pass 90 which is 99.5% of this game. I understand you dont like Trickster now that its nerfed but why does that mean I shouldn't play it? Plenty of high end people like Cutedog are league starting Trickster or Fyndel league starting trickster to boss farm.
That's not what I'm saying. I'm saying don't get your hopes up for abusing Harness the Void and conversion, it's not going to amount to much.
Trickster looks fine for mapping. I'll admit I don't understand picking Trickster for league start and boss farming though.
That's not what I'm saying. I'm saying don't get your hopes up for abusing Harness the Void and conversion, it's not going to amount to much.
Trickster looks fine for mapping. I'll admit I don't understand picking Trickster for league start and boss farming though.
its 18.75% if you are NOT converting. its way more with double dipping.it's still close to 20% more damage on the first 2 ascendancy points if you're converting (and factor in lower monster chaos resists its even better), that's really nothing to shake a stick at.
That's not what I'm saying. I'm saying don't get your hopes up for abusing Harness the Void and conversion, it's not going to amount to much.
Trickster looks fine for mapping. I'll admit I don't understand picking Trickster for league start and boss farming though.
Yeah, I'm not saying it's shit. It's just a good notable, that's it.it's still close to 20% more damage on the first 2 ascendancy points if you're converting (and factor in lower monster chaos resists its even better), that's really nothing to shake a stick at.
My wording was misleading. Trickster for mapping and league start makes a lot of sense. Trickster for boss farming makes no sense.I only watched Cutedog a bit but he was saying hes planning on going EK Trickster and even using Proj Speed to map with. I dont understand half the stuff either a lot its not just you. One of the reasons I fanboi over FoxTactics so much is he always does really odd interactions and explains whats going. ProjectPT used to do the same but he doesnt play anymore.
fair enough. I mean if you want to start, go for it!Why not something to start with? Helm enchant can always wait a few days and I don't think the magma orb enchant will be too ridiculous.