I'm really tempted to try PoE again for like the 4th or 5th time. ARPGs are probably one of, if not my favorite genre of video-games, but PoE just doesn't seem to have a natural "progression" to any of the builds I've ever attempted. Almost everything seems aimed/designed for end-game, but my character feels like a worthless turd on the way there, so I never make it and end up back in Diablo 3.
Diablo 3 seems to do a much better job at seeing your character "evolve" in power - where you may start with a firebats build through your 20-40s, moving to a gargantuan build until your 50s, and then finally capping it off with a zombie dogs build until you hit 70 and start working on end-game uniques/sets/etc. Everything in PoE seems designed around perfect color 6-linked items, full access to every skill, ascendancy, etc. The issue I always run into with this game is the journey to those builds fucking sucks in the interim, because your character mostly hits like a wet-noodle, doesn't have much in the way of defense, and just generally feels useless. It isn't nearly as "natural" as Diablo 3s system.
So, I guess my question is does anyone have any sort of suggestions to circumvent this in PoE? Is this just how the game is designed and I'd have to tough it out in order to get to the real meat and potatoes of the game, or are there builds out there that have a better flow to them? I've tried a couple of the "season starter" builds that I found on YouTube, but those don't seem to be helping and I'm running into the same issue where most of what the prescribe still seems aimed at the end-game. I'd love a "dps while moving" style build, as those are some of my favorites in the genre, but anything that gives me the sense of progression without the feeling of a useless character would be fantastic as PoE is a game that has a ton of great ideas.