I would say a skill that's been completely ignored while so many other things got buffed through the roof is surely a mistake. Not sure I see the point of builds that have to swap to ED to do any serious single target damage when they could just be ED/Contagion full time (or some other 3.3 buffed skill). The PoB for it shows ~100k shaper dps from CA and another ~150k from ED, assuming you do your swaps perfectly and have 100% uptime on both skills. And also have not only a +3 6L bow & staff, but also a pair of L4 Empowers.Yeah I am doing that CA ranger build this league. Probably a total mistake but I don't learn.
The delay. I actually do care about the delay on flameblast. It's a long time to stand still and not do any damage/leech. You don't have to stand still for frost bomb, but that delay can still be clunky.are you concerned with the delay or cooldown?
less duration can apply to delay. which itself is already being reduced to 2s in 3.3. and no one cares about delays in flameblast and other high burst moves...
the cooldown can be bypassed with traps/mines.
Vortex should be considered as well. hypothermia will now apply to that as well.
well, I was literally talking about using it in conjunction with Siphoning trap, for 40% increased chill effect on siphoning trap, and its 350hp/s life regen.The delay. I actually do care about the delay on flameblast. It's a long time to stand still and not do any damage/leech. You don't have to stand still for frost bomb, but that delay can still be clunky.
Well until they do nerf those stat stick, any phys spell is going to be very strong regardless. Even shit like EK is somehow good even though mechanically it's mostly a garbage skill. And Bladefall is getting buffed somewhat(more crit). So yeah it'll work fine, it's viable even currently. Not sure if traps are best though but mines are clunky especially on bladefall(targets on the mine location rather than the enemy, so you have to be very close to hit shit).Is there a downside to Bladefall traps? I saw a thread bitching about stat sticks not getting nerfed to oblivion and Bladefall being too strong as a result of the easy 'extra phys->ele' mods. But I know fuck-all about traps, plus it's reddit and I take posts there crying about "OP" things with an even larger block of salt than usual.
Fair enough.well, I was literally talking about using it in conjunction with Siphoning trap, for 40% increased chill effect on siphoning trap, and its 350hp/s life regen.
you would very obviously be doing this in a life regen build. +maybe evade.
you are doing something wrong if you require constant leech to survive.
that said, vortex with damage over time passives probably would mesh with this siphoning trap dot better. Frostbomb would sit as cwdt pen utility still.
Oh, you're counting life flasks. Nevermind.in general.
obviously, you should be looking for that 2s or so for full recovery. (350hp/s is obviously not enough alone. you want at least 2k hp/s recovery. for 4k hp/2s. more is better to get that 5-6k life recoveryed to full in 2s.) A combination of life flasks, life regen, etc can be combined. And damage avoidance. vaal haste, immortal call.
but if you need to be constantly doing damage, to not die, somethings wrong.
What makes you say that? Bladefall/GC trapper has been around for a while now... seemed like it worked fine, or at least as fine as any pre-3.3 trap build did. Traps always looked clunky as shit to me. My biggest concern is that I feel like the damage is probably trash tier without the stat sticks, trap gloves, and at least a 5L Tinkerskin.Bladefall traps seems like a weird combination.
What makes you say that? Bladefall/GC trapper has been around for a while now... seemed like it worked fine, or at least as fine as any pre-3.3 trap build did. Traps always looked clunky as shit to me. My biggest concern is that I feel like the damage is probably trash tier without the stat sticks, trap gloves, and at least a 5L Tinkerskin.
Definitely agree with what you said about leech and lulls in damage dealing. There's nothing wrong with relying more or less entirely on leech for survival, you just have to build for it. And yeah, counting life flask is silly.