a_skeleton_03
<Banned>
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I might switch to this build because I absolutely love his builds and his videos and I have never played totems before so this build does both!
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I loved playing MS and using Cyclone to clear, but at this point I hope to never use the skill again. The only thing I hate more than multistrike is ancestral call, and MS doesn't work at all now without both of those. One locks you in place and the other forces you to find and then stand in the exact sweet spot to exploit the bug(?). Fuck all that.molten strike is just bleh
It's literally unplayable IMO. The current version needs Spell Cascade to clear with anything remotely approaching decent speed, and cascading Icestorms bring a R9-290X to single digit fps and even a 1080Ti down into the teens. Normally the only thing that budges my fps from 60 is herald MTX, and even that can only drop me to around 30. Maybe a bit further in something really extreme like double beyond bloodlines and sea witches, but Icestorm in an alch+go map is still far worse. The only thing Whispering Ice is good for until they fix their shit (my gut feeling is that the ground effects have transparency, and when you stack like 10 on them on the same spot the calculations for those fx are exponentially more intensive) is cheesing your way through Hall of Grandmasters.How is whispering ice this season? I seem to remember it being fun in old leagues.
That's my build for the August temp league for sure. I want to try ele hit but I'm not about to mess around with getting Frostferno and all the other ridiculously expensive shit for a meta ele hit build in a 1 month league. And ditto on the never having tried totems before. Only thing that makes me hesitate is I don't ever want to play a build that uses anything but WB for movement again. Even shield charge, which I used this season for like the second time ever, is godawful compared to whirling. Hopefully with it being totems and being able to run around picking up shit while they do their thing a crappy movement skill will be less of a bother than it was with Whispering Ice.I might switch to this build because I absolutely love his builds and his videos and I have never played totems before so this build does both!
I loved playing MS and using Cyclone to clear, but at this point I hope to never use the skill again. The only thing I hate more than multistrike is ancestral call, and MS doesn't work at all now without both of those. One locks you in place and the other forces you to find and then stand in the exact sweet spot to exploit the bug(?). Fuck all that.
The key to shield charge is to hold down force move while you're using it. And to not spam it. You should tap frequently and then allow the force move to get you around obstacles.Shield Charge was pretty good for long distance travel time imo, first time I used it this league seriously, I usually do WB, I like that you can pop a quicksilver during it to make it go faster. The main issue I had is how fucking annoying it was in small spaces, fucking hitting walls constantly and shit, I don't remember WB getting blocked that often it was a pain in the ass on smaller maps. Also couldn't do WB this league because of 90%+minion damage scepters. Not sure why the mod can only spawn on spectres and, for some really retarded reason, wands? Wish it was daggers and scepters. Would probably good to have it on bows too for people who want to do mirror arrow shenanigans, although that build gets deader every patch it seems, even with deadeye "buffs" to it.
Hopefully one day they unfuck Flame Dash so people can use a non weapon dependant movement skill. No cooldown, lower damage and remove hit damage(no culling), maybe nerf cast speed a bit so it requires that faster casting link even more. Can't link fortify to it so it should balance out a bit.
I think there's a bunch already? The main issue with these fights is even if you understand all mechanics(which honestly isn't very hard, it's not super complex), you have to learn how to avoid stuff on your own and get used to it, while the costs for running the fights are pretty prohibitive. If they had a "training room" or whatever where you can do the fights for no loot to practice, shit would be a lot easier.Would people be interested if I made a step-by-step video guide for shaper/uber elder?
You're not alone there. I'm running Windripper with full MF gear and while I get a ton of map drops like 90% of them are 3-7 tiers below the map I'm currently doing. It's maybe about half of what I need to sustain, or worse actually because my atlas isn't set up so that only Haunted Mansion and Underground Sea drop for T10/11.I'm about 1/3 of the way to 91. I think tier 10 and 11 maps are most efficient for leveling but I cannot sustain enough or find anyone selling multiples.
I would love an Uber elder step by step video. Even red elder, there’s some shit that happens to me and I can’t figure out why. I’ve definitely seen my builds pound elder into the ground so it’s deifnitely personal derpage that’s making me suck.
Just feels like his mechanics are, I dunno, less obvious? Like first time I went into shaper I kinda knew exactly what to do to avoid everything and pretty much winged most of it, only messed up with ball placement which screwed me but I’m sure I can take care of that next time in there. But with elder it’s like, shits blowin up under me, I’m gettin frozen half the time, fuckin thing sucks