yeah, im sure there are a few builds that "all damage" node is kindof broken for, which has not be quite sussed out yet.
Even on a basic level with like say, static strike cast on crit. usually you have attack damage, spell damage, elemental etc.... Projectile cast on crit is forced to scale projectiles to scale both the attack and spell. Spiritual aiding general damage means it benefits melee, aoe, projectiles, damage over time, minions, etc.
You can mix melee, aoe, projectiles, elemental, physical etc, and scale them all.
Necro static strike cast on crit?..
its an aura for commander of darkness.
12% minion attack/cast speed.
40% skill effect duration
110% minion damage
Offerings effect you.
12% attack speed, and 110% damage from necro alone.
or it will be the basis for the next wormblaster, with cast on melee kill.