Define your terms dude - you seem to be using "play style" to mean "combat play style". PoE's game play actually includes two major categories: combat play style and build generation. Each of these can further be subdivided into things like movement, pacing, active ability micromanagement, inventory control, creating trees vs. copying trees, and on and on. Furthermore, these two aspects of play are inseparably related with passives significantly altering combat play style. When you use "play style" the way you do it is dismissive of everything that is not combat play style as not game play. This is why your comment makes no fucking sense, and people are (correctly) treating it like hand-waving.
To build on this, we could split kills/clears into two "checks" a skill check for combat play and a build optimization check for build generation. If you're watching "pros" and highlight reels you are filtering for only players who have the ability to meet the skill checks, so what a huge surprise that most of what you see them doing is optimizing build generation. Note that I said "most". Your comment is dismissive of the massive amount of players who don't meet the various skill checks and die for non-build optimization generation reasons, including the pros whose comments in threads and on streams you hand-waved away.
And this leads to why you are getting the type of responses you are on this board. Missing aspects of a discussion when putting forth an argument can be due to lack of understanding or error, but when it is done in a consistent way that just happens to support only your position it's probably disingenuous and definitely stupid.