So this is my first character with no real forethought put in to the skill tree. I'm doing pretty fine at level 48 or so clearing acts, but I'm starting to explode a lot to rare mobs and stuff and I'm not sure where I should head to try and pick up some more defense? I basically let zombies/skeletons/spectres do all the heavy lifting and just throw ball lightning from the back, but bosses are getting rough with my ~900 life and ~300 shield.
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chieftan is also a no brainer for conc path, as well. Probably the meta build for it.I keep finding myself going back to Jugg for a lot of my melee builds.
What do those guys have in common that you don't? Hint: you're not going to like the answer. I'm not trying to be a dick, honest. I just don't think you can shortcut experience, especially in hardcore.Does anyone have a link to a good guide on building a character to live through the leveling process while at the same time keeping your damage up? I watch Ziz and Raiz quite a bit and they always follow pretty formulaic paths (skipping dangerous skill point side bosses and coming back later, taking a break to level in blood aqueducts, keeping damage high enough that dangerous fights like Innocence and Doedre don't last very long) but they never explain what they are doing and I really want to get to the point that I can play HC and not feel like an idiot wasting my gear. I'd also like to start practicing that type of play in this next league.
I cannot see another ascendancy providing the utility that the Gluttony + Jugg can for conc path. I know you play SSF, so depending on finding that belt is not something you're likely to build around. 100% phys immunity, allowing you to wear an Abyssus with no downsides is just too strong.chieftan is also a no brainer for conc path, as well. Probably the meta build for it.
tons of leech, regen, 100% fire damage, etc.
Ditch all the energy shield nodes, they're worthless unless you go full energy shield. Instead path through the life nodes (Cruel Preperation). Path to it from the Lord of the Dead node and you can reallocate all the int nodes you took from the starting position and gain some passives back. From here I would go toward the templar starting position and pick up all the minion/life nodes there.
and specific unique items that give special effects for overcapped resists.Resists cap at 75%. The number over 75% is how much your overcapped. There is no benefit to being overcapped except for curses that lower resistances. When you defeat Kitava you get resistance penalties which just make it harder to get back to 75% cap. There is also gear/auras that can give + max resistances which can be quite powerful when you do the math.
What do those guys have in common that you don't? Hint: you're not going to like the answer. I'm not trying to be a dick, honest. I just don't think you can shortcut experience, especially in hardcore.
I cannot see another ascendancy providing the utility that the Gluttony + Jugg can for conc path. I know you play SSF, so depending on finding that belt is not something you're likely to build around. 100% phys immunity, allowing you to wear an Abyssus with no downsides is just too strong.
I keep finding myself going back to Jugg for a lot of my melee builds.
Does anyone have a link to a good guide on building a character to live through the leveling process while at the same time keeping your damage up? I watch Ziz and Raiz quite a bit and they always follow pretty formulaic paths (skipping dangerous skill point side bosses and coming back later, taking a break to level in blood aqueducts, keeping damage high enough that dangerous fights like Innocence and Doedre don't last very long) but they never explain what they are doing and I really want to get to the point that I can play HC and not feel like an idiot wasting my gear. I'd also like to start practicing that type of play in this next league.
How is that not helpful? Developing muscle memory and learning fights is by far the most investable skill in this game.yeah, that was a lame response. "what are some tips to staying alive, and what i the biggest threats?" "play the game." yeah. not helpful.
As to actual guides. not sure. they probably exist. I know Ziggyd made a racing guide at one point, which def covered many of those topics, since they are key to racing.
Different skills have different dps plateaus and scaling rates. Kindof like the ssf vs build guide discussion. and "league starter". Many build guides just will not work leveling. The required mechanics from some unique item, or skill whatever, you just wont have. so you'll level something else entirely. a "league starter" build should likely have a more natural growth, meaning you can use it from the get go, and just scale it well later as well.
And some skills just do it themselves. A blade vortex build is just lulz for massive dps with no effort. While yeah, frostblades? alot more work to kill bosses. way more gear dependent, and passive dependent.
I don't remember the actual values for reasonable life at any given level. I do just focus on life,etc in passives most of the way, and dps only later in maps. Resists on gear. and sometimes in passives to top off. Capped resists by act 5 is a big deal for sure. act5 innocence is massive fire damage. act 6 has a massive fire damage miniboss(which can be skipped.)
I'm not trying to shortcut experience and I'm well aware of the skill gap, I'm looking for a basic outline. Someone above said that 900 life at lvl 45 isnt' enough. What is a good number? I see these guys shredding Innocence at a fairly low level with their main skill no more than 4-linked, but even with twink gear and a 6-link main skill I can't burn him half as fast. I imagine that is due to the combo of skill choice/weapon choice/passive selection, but it isn't obvious where their giant gains are coming from even when following the same build.