Few interesting news popped up. First, next big patch won't be until may 29th. They'll do smaller patches inbetween with bug fixes, cosmetics and new uniques and maybe some stuff that's ready, but otherwise won't be anything major(probably no new skills).
Here's a preview of that big patch, titled 0.11.0:
More party loot allocation options
Direct melee buffs
Rebalance of monster damage
Improved resync code. The scope of this patch doesn't include the more complex changes to the action prediction system, but will hopefully prevent deaths by resyncing more aggressively when needed.
Some secret awesomeness that I'm not able to reveal just yet. It's bigger than the other changes in the patch.
They're also planning to add a small change to fusing/jewelling. You'll have bigger chances to get better results if the item is 20%quality, however using a fuse or jeweller on an item will remove its quality. That means you'll be able to sink a ton of those useless quality items to get a better chance at a 6L, which is nice I guess, but you're still probably going to need a fuckton of fuses regardless.
Assumption for the bigger changes they can't talk about is probably the 2nd part of Act3 that they cut before open beta. Which means, new content yay.