I think I finally root caused my issues with the new chaos dot skills, at least as a league starter. First, but likely not foremost, I'm a baddie and I can't do builds that have poor sustain. I'd rather let shit hit me than play the never-get-hit game.
Which leads to my other reason: this game does not support dodging while DPSing very well. I've probably had this realization before but forgot it, whatever. Unless where you want to move and where you want to kill are in the same approximate areas(hi2u clearspeedmeta), you'll likely need to dodge. The slower you kill, the more you have to dodge.
I had this realization while I was doing 20s level fragment that had way too much fucking density, trying to flick my mouse back and forth, applying Bane to the monsters trailing me, moving away from them, avoiding the new ones in front of me, and figuring out which is the right way to go. That actually sounds like fun if the UI was built for it, but it's not. Having to aim your DPS skill exacerbates the issue further.
For like the last three days I've been trying to figure out why I like Molten Strike but dislike Bane when they have the same coverage and I think the above is why. I think the game could use a way to move your character independently of your mouse and then the developers could likely slow the game down like they've claimed they want to.