Path of Exile

Caeden

Golden Baronet of the Realm
7,762
13,044
Way too early build planning - but my top two for next league are vortex occultist and ED trickster. I really loved the fuck out of soulrend this league.

We’ll see what the melee changes bring. I’d like to see something with smite or some sort of holy warrior skills.

I’ll do 35 for the mtx but I’m actually thinking I may roll up a dom blow guardian to shit around on for the next month. This has become my staple game.
 

Deathwing

<Bronze Donator>
17,181
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They did "Holy Warrior" beck in Delve, low chance it gets touched for 3.7.

Oni-Goroshi is still in the game, you should farm one up yourself!
 

mkopec

<Gold Donor>
27,004
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Yeah but how hard is it to get? Is it like 1:500?

I figure if they are buffing and reworking melee it might be a good investment of time to get one to try some bulids next league.
 

mkopec

<Gold Donor>
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So why even introduce it on a Lv1 boss then? Why not remove it and put it in the general 80+ pool and add rarity?
 

Slaanesh69

Millie's Staff Member
6,330
18,705
Farming for Oni is the dumbest thing you can do in this game. It is the only thing I make fun of people for in Global, because it is not an accomplishment to waste 12 hours of your time running the intro zone.

That being said, I farmed up 2 when it was short, and made a nice MS build with it lol.

But fuck that farm and everyone who brags that they did it. So Stupid. By the time you are done you are already burned out on the game and everyone else is running maps.
 

dizzie

Triggered Happy
2,509
3,940
Shared sulphite and betrayal mods is a welcome change.


You indicated that knowing a monster could drop something that improves your character could be a good motivator for playing one more level. It feels like item drops don't compare anymore and the focus is on crafting systems with most rares being used for the Chaos Orb recipe. Do you think changing item drops could improve the trading environment?

Absolutely. I think big improvements are needed here. As I mentioned in the past Q&A post, improvements in this direction will take time across a number of releases (with some systems changes in 4.0.0 doing a lot of the heavy lifting).



This is interesting . The game is so geared towards making currency and buying what you want and farming high level bosses for items you know are on the loot tables.
 

Fogel

Mr. Poopybutthole
13,941
56,464
I always felt higher Ilvl items should give a natural bonus to having higher tier mods spawn when dropped, and don't apply the bonus to crafting, only when it first drops from a mob. They can even add additional bonuses to stuff dropped from bosses.
 
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Pyros

<Silver Donator>
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I think a fairly easy fix to implement(but very hard to balance properly) would simply to have the map tier a rare drops in affects the weighting of the mod tiers that drop on it. Basically run T16maps and get a higher chance of better items on average, so rares might start becoming worth looting again.

Another would be to somehow make it so rares that drop can compete with rares that are crafted. Maybe adding various league specific mods to items directly, somehow. That's really one of the big problems, currently for many builds, while you want a rare in x slot, you don't want a dropped rare, you need a specific crafted one because you want one stat that can only be found by crafting(delve crafting especially).

That or elder/shaper items, but it's a lot easier to fish for these mods by using a base then rolling it, than to actually find one in the wild due to the very dilluted pool of affixes for these and the scarcity of the drops even in maps that are affected. Again, adding weighting to map tiering so you get more shaper/elder items at higher tiers would probably alleviate this to an extent. If running a T16 shaper map meant you'd get like a hundred of shaper items(which sounds like a lot, but really isn't that many rares), you'd have at least a fair chance at finding the right bases.

Oh and weight the bases too. Higher map tier, higher bases. So many rares get instantly filtered out just from having a low base.

Basically, make it so rares that drop endgame are actually better so it's not 99.999% trash like currently, but maybe only 99%. Honestly I just filter out all rares after a certain point cause it's just not worth the time picking up anything. I mean picking up rings and shit could be worth it but I just can't even be bothered with these. The fact I don't care much about my wealth past a certain point since I only play one char per league and stuff but still.
 

Deathwing

<Bronze Donator>
17,181
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That's the bigger issue, there's not only competition for rares as items but rares as value. I used to fret over when should I stop doing the chaos recipe each league, I'm leaving "free" chaos on the ground! Unless you're playing some really expensive build, you really don't need that much currency to finish a league. This is coming from someone that bought Cortext I and II for a total of 6 ex, gave away some of my good gear, and still had enough currency to pimp out a BLS Jugg(sleeper build for 3.7 btw).

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I really want to play this in the Flashback, but I'm pretty sure that's a stupid way to start the mini league. Also, this event is the last chance to play the god skill WOrb.
 

Pyros

<Silver Donator>
11,307
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I'm most likely going trickster worb for this since I rarely play this type of build and it'll be nice to get to 85 quickly. For the melee league I'm hoping I can do viper strike ranger(raider or pathfinder if they don't buff raider a bunch), or maybe a new skill if they add something that works well with viper strike and/or daggers.