HoA is on that list too.
Soulrend nerf is interesting since it wasn't very popular and I'm not sure it's that powerful, but Bane was an obvious one, shit's broken as fuck, most people who were going for ED/Contagion or Soulrend builds early in the league ended up using only their 4L Bane instead for clearing and only using the other spells for bossing, because Bane was literally just a one hit kill on everything(the degen was stupidly fast too so it diesn't feel like a dot and more like a 8stacks flameblast that was channelled instantly).
That's a lot of nerfs to ES play though, right after it was buffed. Granted it was retarded last league but between Occultist large nerf(Trickster not so much), fossil nerf for easy crafting and ES nodes nerf, shit's probably not gonna look great.
Anyway it's the usual cycle. Everyon's gonna be a Slayer or Berserker this patch. They'll probably get nerfed next patch, and Raider which apparently is getting buffed will probably be the new meta(maybe).
Not a fan of melee splash nerf though, shit's gonna hurt summoners a lot(well summoners using melee splash, obviously spectres still don't give a fuck). Like I get that it's stronger if you melee a dense pack, but I think I'd rather have taken no overlapping aoe(just one hit, like how molten strike will generate balls only for one target as they said it's per skill and they're doing it manually) and a stronger melee splash, for more consistency, than "sometimes the pack explodes instantly, and sometimes you put all the mobs at half hp" kind of shit that's going to potentially happen.