Yeah I don't roll Kaom's, so I bet that's it. I have seen several people running my setup without Kaoms, so I guess they all suffer from it. As I said its not bad, it goes nice and quick, but other times it seems like I just never get moving quick.
View Profile - Path of Exile - RexieRabbit
No adrenaline suffix hurts. And I don't see how you're self cursing without Shackles.
Are dual foils better dps than 2H Sword? Or are people using that JUST for the extra area. I can't get a PoB where dual foils beats 2H sword for pure dps.
How is headhunter whitout the self temp chain + solstice vigil and stuff like that? Is it still worth to get?
Also, unless i'm missing something that prevents you to you should definetly get some curse on hit corruption on your gloves or ring suffix. Vulnerability corrupt on shapers touch gloves (4link) is only 15c for example.
You might be right on the double beyond then. I've never use a HH, so I'm kinda useless here beyond basic theorycrafting.Well when I say self-cursing, I just mean the amulet. It's not temp chains, but it slows you down in a similar fashion. I don't run both amulet + temp chains, just the one which seems good enough for me, clearing beach elder takes 30-40 seconds and since I always run at least 1x beyond, so long as I can initially move fast-ish on the 4-5 packs at the entrance then I'm good. It's when those packs give 0 movement is when it starts taking longer and leap slam has to come to the rescue heh.
I find dual foils 10 times better than a 2H axe, but don't know about 2H sword. I was actually having a really hard time getting the build working AT ALL with a 2h axe, to the point I just ditched the entire 2H setup spent 60 regrets, respeced, sold off my disvavor/atziri's acuity/etc. It was awful, but I wouldn't put it past me doing something wrong. I could barely clear a tier 14 map with it. However, the moment I switched to the foils, everything fell into place beautifully. The only pieces of armor changes between the two were the amulet and the gloves.
It's still nice, I mean, it's a fuckin' headhunter. The thing with solstice and/or temp chains is that you're able to keep your buffs up longer. I think this matters more in a 5-emblem fight than it does clearing maps.
Good call on the gloves, I'll give that a check.
The major difference is the requirements of CoC make you pay in build rigidity and defense. CoC might make that up with the selection of spells lead to a significantly different gameplay. But since the nerf Arc's chain range, it's really hard to feel like CoC offers something much different than regular Cyclone.[Ignoring HH, though I have seen builds like the one I use with a HH too...] Is normal cyclone actually better than CoC? I mean, with almost all the pieces put together for CoC it's goddamn ridiculous. I might not have quite as much cyclone radius, but since I'm covering the screen with fbolts and novas it doesn't really matter. I'd really like to swap to a Devoto's for the extra movespeed somehow, I feel like the build would be just about perfect then.
You lost me on that part. I pretty much just have to leap to one back row while they're spawning, clear the icon ones, then leap/do a quick cyclone to the other back row, and the novas take care of everything in between (on a map like Glacier). That's without a Carcass Jack still, so I'm missing some AOE size. I do use a Zeel, but I don't think it actually triggers on the mobs while they're in stasis(?).One more difference that may or may not be minor: you can easily outscale the area on Ice Nova and especially Shock Nova such that it hits far beyond your trigger Cyclone. Sounds great? Well, it means the CoC character has to get closer than the Cyclone character to do damage.
A character playing Cyclone can have a range of 60 units, meaning they can damage the boss farther away, thus arbitrarily safer. I'm relatively certain your Cyclone range is around 40.I'd say no to both of those, but I never play tanky characters anyway. I find it easy to dodge one-shot mechanics since I'm always moving anyway, so ES on hit is enough to make me nigh invulnerable to everything else. Lab isn't a whole lot of fun to do with the build, but I'm sick to death of lab anyway. That shit is about 10 leagues overdue for a total revamp, but instead it just gets shittier and shittier as they add more skills every league to clutter up the enchant pool.
You lost me on that part. I pretty much just have to leap to one back row while they're spawning, clear the icon ones, then leap/do a quick cyclone to the other back row, and the novas take care of everything in between (on a map like Glacier).
A character playing Cyclone can have a range of 60 units, meaning they can damage the boss farther away, thus arbitrarily safer. I'm relatively certain your Cyclone range is around 40.
I feel like an idiot but where do I check the range?