Path of Exile

Deathwing

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Yeah this I agree with but if I understood correctly Deathwing was saying if you link Bane to Blasphemy, you'll be able to reserve 35%mana and blasphemy Bane itself into a permanent Bane aura that does a permanent dot AND applies all curses linked to it with the bonus damage, for just that reservation, which sounds more than unlikely. Bane isn't a Curse skill so it shouldn't be affected by Blasphemy and if it does, I assume it'll only apply curse when you actually cast it, not whenever anything enters the area. It should however probably work with linked curses even if they're also linked to Blasphemy, that part I agree with.

Regardless it does sound pretty strong, but it's also capped by the amount of curses you can actually apply. Granted, Doerdre's Skin ignores that, so if Bane applies Blasphemy curses fine, it'll definitely be pretty broken for that build, but obviously need to see the base values, if they balanced it with this in mind for damage, and for the rest it's more of a neat utility skill with some side damage, a way to apply 3 curses in one click for the standard Occultist for one less gem slot compared to curse on hit and with a hefty boost to duration so you don't have to bother recasting, while also getting a bit of damage out of it but you'd rely on another skill to actually kill stuff.
Yes, that's what I meant. I'm not expecting that to be the case, but would be fun. Especially for build that don't give a shit about the damage of Bane since I'm not expecting that to be competitive.

It's definitely a curse skill, it gets the curse tag.
 
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Pyros

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Yes, that's what I meant. I'm not expecting that to be the case, but would be fun. Especially for build that don't give a shit about the damage of Bane since I'm not expecting that to be competitive.

It's definitely a curse skill, it gets the curse tag.
As I said in last post, curse tag doesn't mean it's a curse skill. It's like how Dominating Blow isn't a minion skill, even though it has a minion tag, or how you can give skill/tag properties with supports for those shenanigans with arcane surge and less duration or however it works. The presentation of the skill says it will be a curse skill type however so it might be considered as a full curse skill but as I explained if that's the case I only expect it to trigger curses when you initially cast it, rather than permanently, which would render it pointless other than having a permanent aoe dot. Which mind you, if it snapshots the values based on curses, you could use the worm flask, cast Bane with 5linked curses to snapshot the full damage value then change the flask out and now you have another cool damage aura to stack with Death Oath's and do the whole walk to kill build(probably would need Bane+Blasphemy in Death Oath so it doesn't turn off though, wasting some sockets).
 

Pyros

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Do I understand the change to enfeeble and temp chains that they won't be as OP in Delve?
From what I understand, this is a large nerf across the board for both curses, Enfeeble especially since it also gets less accuracy penalty as a direct nerf. But both curses will do vastly reduced effects on EVERY rare and unique, rather than just the ones tagged for it(which were only act/map bosses and shaper/elder based on the wiki). That means uniques that weren't tagged like various league specific unique mobs(like invasion mobs in various areas, exiles, architects and so on) are now getting a massive curse reduction effect, and all rares are also getting one. The plus side is curses now work slightly better against old uniques that were tagged(60% on act/map bosses to new 50%) and much better against shaper/elder(80% to 50%).

So yeah, big curse nerf. Hell it's a big curse nerf even for other curses on rares and random uniques too.
 

Deathwing

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Dominating Blow is minion skill. You support it with Minion Damage, the minions summoned by it have increased damage. What else would you expect?

I think everything but those two curses are going to work much better versus map bosses and shaper/guardians though. Not even clear that they will get the same treatment versus rare/uniques that temp chains and enfeeble are getting.
 

Borzak

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Is it me or so far looking like Occultist is gonna get a good looking at soon as patch notes drop.
 

Pyros

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Dominating Blow is minion skill. You support it with Minion Damage, the minions summoned by it have increased damage. What else would you expect?

I think everything but those two curses are going to work much better versus map bosses and shaper/guardians though. Not even clear that they will get the same treatment versus rare/uniques that temp chains and enfeeble are getting.
It doesn't get the minion damage increase on its own damage. Or maybe it does now haven't played it since they reworked it, but it used to only affect the minions not the melee hit. It has a minion tag, but isn't a minion skill. It summons minions that are the "minion skill". Tags aren't specifically the same as the skill being a certain type.

And you're right on other curses I misread it, it seems only Enfeeble and Temporal have the double values for rares/uniques, the other curses should still work fine. On map bosses it should be about the same/slightly better, since they say in the manifesto it should be "around 50%" when it's currently 60% reduced, but for non map bosses uniques, it's going to be a lot worse. Shit like Abaxoth, Liches, Aul and all that shit will be deadlier, and the fact they now get a penalty to even generic rares is a pretty big nerf. Will be a lot better for Uber Elder farming however since that goes from a 80% reduced efficiency to only 50%, which is a substantial boost.
 

Deathwing

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Don't plan on playing it but does that arc nerf sound bad?

Know it's popular..
Depends how you would play it. Reduction to cast speed likely comes with reduction to base damage and damage effectiveness. So, skill using arc to bypass cast time will see some lower damage, but not much. The chaining reduction could be big too.
 

Pyros

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You can't scour/alch a vaal'd map...
You can sell it to someone who doesn't care about reflect though, assuming it isn't a complete piece of shit with the other mods(and even then). Just put it in a stash on the side and once you have a bunch of them, spend 15mins selling them. High tier maps tend to sell near instantly anyway.
 

Borzak

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In incursion I had one character that could run elemental reflect and another that could do physical reflect. They both weren't great but it was nice when I vaaled a map and got reflect and just ran it with the other character.
 
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Caeden

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I still bet arc and storm brand are tremendous starters though.

I’m torn. Definitely want to do something on the witch and marauder sides this time. Also considering an inquisitor since you know the new skills will be OP and there’s already some good Armageddon brand builds to start on that.
 

dizzie

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Yeah the chainings what i meant about the nerf, I guess they don't want inpulsa's blowing up 3 screens of crap all the time.
 

Deathwing

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I still bet arc and storm brand are tremendous starters though.

I’m torn. Definitely want to do something on the witch and marauder sides this time. Also considering an inquisitor since you know the new skills will be OP and there’s already some good Armageddon brand builds to start on that.
Agony Crawler Occultist pending Convocation cooldown.
 

dizzie

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I'm gonna give the chaos occultist a punt with one of the 2 new skills, not doing some off the shelf build guide thing this time. That stuff gets' hyped and is expensive. None of them do what i want in the mine anyway so need replanning anyhow if i made one.
 

zombiewizardhawk

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Wait, they nerfed the only 2 curses that aren't almost totally worthless already? And they're shitting on melee/leech while rebuffing ES builds and not touching MS sustain? 10/10, just what i'd expect from GGG.
 
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