Thregin
Blackwing Lair Raider
- 804
- 249
From that shacknews site: "Players can also look for various improvements to other Conquerors of the Atlas content, including adjustments to spawn rates, changes to certain recipes, and a better Temple of Atzoatl experience."
I like that they're doing something with the temple. Alva has been worthless in 3.9 (and delve towns too) because 1. They made maps so common, every bit of side content used to be almost neccessary to keep the map pool going but thats not the case any more and 2. Temple bases have been easier/faster to get from the current league. So it all felt like a waste of time that you could spend on progressing your atlas/Sirus spawns. That goes for Jun too i find but atleast the rewards are better even though unvailing and managing the syndicate board is a drag.
It's hard to make a judgment on delirium as a whole though, a lot will be up to the details. It's nice that you, like in metamorph, can pick the difficulty you want. Adding more steps to the maprolling is pretty annoying though. The new jewels feel a far way from timeless jewels to me because they only seem to have up to 6 or so nodes, and not a change to the whole passive tree so they will be the same for everyone and you know what you get when you buy them. So they're easier to access and you get a whole lot of new ways to customize your character, whereas timeless jewels are hard to acces and just give you buffs. Also rerolls with a chaos so thats easy.
I'm kind of sad they didnt work on any ascendancies.
I like that they're doing something with the temple. Alva has been worthless in 3.9 (and delve towns too) because 1. They made maps so common, every bit of side content used to be almost neccessary to keep the map pool going but thats not the case any more and 2. Temple bases have been easier/faster to get from the current league. So it all felt like a waste of time that you could spend on progressing your atlas/Sirus spawns. That goes for Jun too i find but atleast the rewards are better even though unvailing and managing the syndicate board is a drag.
It's hard to make a judgment on delirium as a whole though, a lot will be up to the details. It's nice that you, like in metamorph, can pick the difficulty you want. Adding more steps to the maprolling is pretty annoying though. The new jewels feel a far way from timeless jewels to me because they only seem to have up to 6 or so nodes, and not a change to the whole passive tree so they will be the same for everyone and you know what you get when you buy them. So they're easier to access and you get a whole lot of new ways to customize your character, whereas timeless jewels are hard to acces and just give you buffs. Also rerolls with a chaos so thats easy.
I'm kind of sad they didnt work on any ascendancies.