Loving this game, I'm up to the Varnhold chapter now and it's been an absolute blast. Some things I've noticed:
-Delay Poison Communal (3rd level Cleric spell) is insane for this campaign. So many creatures that would otherwise annihilate you with ability damage can't do shit while that spell is on. Also allows you to stand in your own Stinking Cloud/Cloudkill which is pretty hilarious when fighting against living enemies.
-They royally fucked up by allowing ranged sneak attacks from anyone if the target is being flanked. It's absolutely ridiculous on an Arcane Trickster Octavia, but if I were to reroll as a ranged Rogue this game would be over. In tabletop Pathfinder, you can only get Sneak Attack from flanking if you are one of the flanking characters. In this game, you can just sit two tanks on an enemy and then have a howitzer cannon of death 30 feet away that eviscerates anything it touches. Also, you can sneak attack Undead in Pathfinder, which has always been nonsensical.
-Linzi becomes a god at level 9. The temp HP from Inspire Greatness seems to either reset every round or every time you start and stop the performance. It basically gives all your characters 2 Hit Dice of Stoneskin that refreshes every round.
-Enemies seem to be succeeding at saving throws (specifically Will) more often than they should. At lower levels I watched with horror as a troll with a +4 to Will saved against a DC 16 Hideous Laughter four times in a row. At higher levels, Wargs seem to have no problem resisting Confusion for some weird reason. Could just be dice but I also wonder if there's something else going on with that.
-I've been running out of places to explore that aren't gated by story events. I do enjoy the kingdom management but I wish that there were more side quests and optional dungeons to complete after completing each main chapter story, because it will usually only take me 1-2 in game weeks to complete and then I have hundreds of days to do whatever.