Pathfinder: Kingmaker

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Kriptini

Vyemm Raider
3,675
3,572
I think the hardest thing for Pathfinder newbies is separating bad feats from good feats. For STR melee, always get Power Attack and Cornugon Smash. (If their CHA is low, get Intimidating Prowess too.) DEX melee, obviously you need Weapon Finesse, but if you're using a 1H weapon get Weapon Focus for it and then Slashing Grace or Fencing Grace depending on whether it's a slash or pierce weapon. (If you're using a 2H Dex wep, get Pihranna Strike.) ALL melee need Outflank. For ranged you're gonna do Point Blank Shot > Precise Shot > Manyshot > Rapid Shot. For Clerics, taking Extra Channel once or twice isn't bad, and if you want to use Channel Energy to heal in combat, grab Selective Channel. Arcane casters are tricky to do Feats for, you can grab 3 Metamagic Feats to unlock Spell Perfection (I like Extend for buffs like Haste.)
 
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Erronius

<WoW Guild Officer>
<Gold Donor>
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So when you fail unlocking a chest, you have to wait until you level to try again?
 

Droigan

Trakanon Raider
2,575
1,260
So when you fail unlocking a chest, you have to wait until you level to try again?

I savescum a lot in this game. I have two in my party that can lockpick efficiently, and if a chest is locked I always quicksave if one fails. For the kingdom management I also always quicksave before doing something that passes time automatically (like leveling up advisors) that will most likely finish several other tasks, or if I know the calendar will pass over a date that finishes tasks. I also quicksave before conversations to pass checks, and before I click on the various lore icons that require skill checks.

I don't follow a guide, but I know I have missed a lot of hidden lore, conversation, item checks. I saw the first part of the game on twitch, and when I started playing, I saw some things I could do, and some things that weren't there for me. Don't see their skill rolls, but suddenly extra options are there. Like in the very beginning at Oleg, you can find tar, traps and I think one more thing if you inspect items around the camp that will help in the fight. If you don't pass the rolls when you first click on them (like the barrels), you'll never know it was there since you can't try multiple times. Same with tons of conversation options.

I'm used to perception making it so you can miss some hidden loot here and there, but not to the level of this game. Changing encounters, having fairly large story changes based on hidden dialogue, possibly missing entire areas. I've just settled for savescumming the obvious things like the first things I mentioned. What happens happens. Though I did restart to min max my party a bit more for the distribution of skills so that every skill now has a party member that focuses on it.
 
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Kriptini

Vyemm Raider
3,675
3,572
I really don't like savescumming on a first playthrough because I feel like it cheapens the experience. Some stuff is unfair and can come out at you from left field (Chaotic players know exactly what I'm talking about) but otherwise the game is really cool when you accept the consequences of your actions and bad rolls.

Without savescumming, I had a tactic that allowed me to open pretty much any chest I wanted. I leveled 2 characters with Trickery and any time 1 of them failed to open a chest, I would buff the second with Touch of Good, Blessing of the Faithful (both from Tristian) and Inspire Competence (Linzi) and that usually gave enough bonuses to succeed on the second attempt.
 
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Erronius

<WoW Guild Officer>
<Gold Donor>
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seems appropriate

208273
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,703
108,962
Played through like 10 hours last night to get back to where I was when I quit. Not savescumming at all and just rolling with the punches. Dicked around and lost Taruccio at the Tomb... as I headed there first last time. Which will made me steer towards Tristan because my four player group is a bit fucked right now.

That said, respecced Valerie to just a Fighter with shield feats (1h/small or med shield) and shield bash) rather than the Tower Shield Specialist she was and gave her the actual stats a fighter should have. Did the same for Amiri and made her an invulnerable rager and gave her power strike. Made Linzi into a Thundercaller as opposed to whatever shit she was before and will just go pure with them. My psychokineticist dip Trad Monk is interesting and relatively strong even now. Going to round the group out with Tristan and see what happens!
 
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slippery

<Bronze Donator>
7,910
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Thundercaller is pretty neat. I had one as main character up till like 10 or something before busted save blew that ran
 

Pyros

<Silver Donator>
11,217
2,365
Ah good enhanced edition, that means I don't need to figure out if I want to play this now then, on the wishlist it goes.
 

Sentagur

Low and to the left
<Silver Donator>
3,825
7,937
Spent some 40 hours on this already on various Mains characters and sometimes the Kingdom management just drives me bonkers.
There are also a number of small things that are starting to drive me insane, Ever time camping in the wild you have to wait few seconds for each of the camping tasks to get resolved individually. JFC its 2019 and we are no longer running on pentiums, Resolve the whole thing at once and let me click through. Its not like its waiting to present me with some important info.
There are some silly bugs like stuck NPCs which already cost me the first play trough but overall i am having fun
 
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Kriptini

Vyemm Raider
3,675
3,572
That 3rd DLC sounds awesome. Hopefully there's plenty of variety in the endless dungeon.

Never heard of Swordlords, though. Apparently it's some sort of prestige class? Would've preferred them to add Witch and Oracle first.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,227
44,552
Spent some 40 hours on this already on various Mains characters and sometimes the Kingdom management just drives me bonkers.
There are also a number of small things that are starting to drive me insane, Ever time camping in the wild you have to wait few seconds for each of the camping tasks to get resolved individually. JFC its 2019 and we are no longer running on pentiums, Resolve the whole thing at once and let me click through. Its not like its waiting to present me with some important info.
There are some silly bugs like stuck NPCs which already cost me the first play trough but overall i am having fun
I just got to my first rank advance. Started it...it was like an automatic, unavoidable 14 day timeline advance.

I guess the 'curse' thing triggered right after that and I got hammered with a ton of negative shit because I don't think I could pause it. But prior to this, I'd tried looking to see if there was a timer for it, but didn't see one. All I remember was something about 'first of the month' like it was a magical, D&D based version of Aunt Flo.

So I save scummed back out of that. And this was right after I'd save scummed after finding 2ea Lvl 14 Owlbears at Lvl 5. And this was right after I'd found a Crag Linnorm in a cave, but it one-shot me before I could even look at what level it was.

I'm def kind of dubious about the world building aspect, but I generally like that kind of metagame
 
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Sentagur

Low and to the left
<Silver Donator>
3,825
7,937
I just got to my first rank advance. Started it...it was like an automatic, unavoidable 14 day timeline advance.

I guess the 'curse' thing triggered right after that and I got hammered with a ton of negative shit because I don't think I could pause it. But prior to this, I'd tried looking to see if there was a timer for it, but didn't see one. All I remember was something about 'first of the month' like it was a magical, D&D based version of Aunt Flo.

So I save scummed back out of that. And this was right after I'd save scummed after finding 2ea Lvl 14 Owlbears at Lvl 5. And this was right after I'd found a Crag Linnorm in a cave, but it one-shot me before I could even look at what level it was.

I'm def kind of dubious about the world building aspect, but I generally like that kind of metagame
Yeah one curse whiped out my kingdomg because i missed a step in one quest which was not described well in the journal, then everything else stalled because of it and the hidden timer just kept on ticking while i searched all over the place for what i missed. Had to reload the save that was a month older in game, then try to run and finish everything before the hidden time expired again. Then an NPC got fucked in that save game and i just had enough and started a new game.
 
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slippery

<Bronze Donator>
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Dear Pathfinders!
We decided to revive the beautiful Dev Diary genre, which means that something really big and cool is coming! And you already know perfectly well what it is – in the nearest future we will release the epic Enhanced Edition of “Pathfinder: Kingmaker”. Numerous features shall be added to the game, which we’ve been working on during the last months. Yes, that’s right – while you’re sleeping, the devs are not only fixing bugs and making DLCs, but also carefully gathering all your feedback (both that which you left during the surveys, and also from all the forums, threads, comment sections and boards). We’ve been everywhere, trying to learn what we need to do so that PF: KM may become even better for you. We’ve analyzed all the feedback and added everything we could. Now, in these Diaries, we are going to tell you what we came up with. So, let’s jump right into it!
Hack of all trades
Sometimes, you just can’t decide whether you want a character who is good at dealing with traps, or if you want a good damage dealer.
And in some cases, even if you choose to go down the damage route, you can’t decide if you want to wield a bow, two daggers or a two-handed axe.
Well, there is an answer to all this: the Slayer.
The slayer takes lots of skill points, sneak attack and talents of a rogue, battle capabilities of a ranger, adds his own unique abilities, all to become one of the best martial universalists in Pathfinder.
His unique ability, Study Target, allows him to spend some time to study the enemy, learning his weak points, and make more effective attacks against the target. If you don’t want to spend time - that’s okay, as the first time you deal sneak attack damage to the target, you study it automatically. Easy, right?
All of these features make him a great asset for dealing with enemies of all types (including the mechanical ones), but sometimes you want something a bit different.
His archetypes change some of the abilities to give you different flavored opportunities.
The Vanguard is a master of tactics who can share his own battle prowess with his teammates, allowing them to use his teamwork feats.
The Deliverer is the slayer in service of a God who excels at eliminating heretics while refusing to die in the process.
The Spawn Slayer is the best choice for killing big enemies - the bigger, the better.
So, pick a slayer, and he’ll overcome any hurdle you meet on your journey!
At least, while it doesn’t require fancy magic...
Become a Swordlord
You can't hide an awl in a sack, especially if your awl is a sword. As you may already know, we are introducing a new prestige class to the game, one that just should be here – the Swordlord. This class seems like the most logical choice for the game, as the Swordlords have an active role in the main plot. It’s the Swordlords’ leader Jamandi Aldori’s mansion where the prologue of the game takes place. And after that, the Aldori Swordlords act as one of the main political forces and a neighbor of your newly established barony, which you should reckon with. The Aldori Swordlords is a society of the strongest warriors, who dedicated themselves to the mastering the art of the sword. What makes this class special?
The prestige class has four main mechanical features. Firstly, a Swordlord specializes in fighting with a dueling sword held in one hand while the other remains free. This combat style grants him an opportunity to add 1,5 Dexterity bonus to damage just like a strong character adds 1,5 Strength bonus to damage with two-handed weapons. This is huge, as there are nearly no other ways to get such a feature.
The second feature is the skillful intimidation. When a Swordlord makes a critical hit or performs some combat maneuvers, he or she can demoralize the opponent, not requiring any extra action for that. This intimidation is much more potent than a usual one. Also, it negates some of the opponent's bonuses (for example, Morale bonuses).
The third feature – when an opponent makes a successful attack, a Swordlord can adapt to the opponent’s combat style and receive a bonus to the AC by making a successful perception roll.
Last but not least, the Swordlords are better at defending. Using a dueling sword, they can reduce the damage from a critical hit to that of a normal one. Also, they get less penalties for Fighting Defensively and Combat Expertise.
Off With the Hat!
We know that not all of you liked the basic class outfits. Some don’t want their character to be carrying their backpack permanently, the others don’t like how the Inquisitor’s hat looks. There have already been mods made by independent authors that allow players to hide some parts of the outfit, but actually the task is more tricky than it seems. The truth is that the game initially didn’t include such an opportunity at the deep technical level.This means that implementing such a function could lead to some unexpected bugs and unpleasant breakage of the characters’ visual appearance, so we needed some time to make everything properly. Now this option will be available in the game officially, so that you may turn off some of the visual elements to make your character look the way you want him or her to look.

Gotta Catch ‘em All
One of the important aspects of the game that adds color and opens up the world for the player is the Storyteller and his tales. This is one of those features that may be more interesting to players who prefer the lore to the fights. However, the difficulty is that in order to listen to one of his stories, you first need to bring the wise old elf all the pieces of the ancient artifact in question. You can also keep some of the restored artifacts for yourself, to get some advantages and bonuses for your adventure. The pieces can be lying literally anywhere, and far too many players found it too difficult to collect them all. We decided to make the goal a bit more reachable. Now, while searching for the required fragments you won’t need to try to remember everything or write things down on a piece of paper. From now on, you will be able to see the name of the location where the item was found right in that item’s description tooltip. Moreover, this feature will be added to all the items, so, if need be, you would always be able to look where the item was found or which vendor sold it to you.
The Teamwork
In Enhanced Edition, you will also find some new useful interface elements, which may help you plan and balance your party during level up. If you are one of those players who take builds seriously, carefully distribute the points and spend time to maintain your party, you will definitely like this addition. Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.




Unexpected Doomsday
Don’t you forget your companions! If you won’t address their quests and needs for too long a time, they could just be offended. Or it would be simply too late to solve the problem.
New reminders for the companion quests that can be failed soon would be added to the game. This function was already presented for the main quests, to remind the player about serious issues, that need your immediate attention. Now you will also see how your companions’ mood, whose quests you are ignoring, is going down. The reminder will come to you as a kingdom event which happens when just a third of the time given to complete the quest is left. If it popped up – means it’s time to hurry up! Don’t neglect them, for the failure of a companion quest can affect the whole story. By the way, just as in a real life, the quest starts when a companion comes to you with a problem (a relevant kingdom event), not when you pick the quest.
We shall also add new, more transparent reminders for the main quests’ timers. Two months before the failure of the main quest you will see a countdown in your journal, with a message that will clearly tell you that the time is running out.
We hope this will make the game more comfortable to play, and now you won’t miss any important events.
What Will Tomorrow Bring?
In this Diary we’ve only started to introduce you to new and interesting features, which you waited for, which you asked for and which, as we hope, will make the game more comfortable and more fun. But this is far from everything we’ve got! Soon we will start an open beta, so you will be able to try out some of the new features and options. More tasty features are to come, so wait for more new diaries and please tell us in comments – which features are you expecting?
Yours faithfully,
Owlcats.
 
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Grabbit Allworth

Ahn'Qiraj Raider
1,698
7,315
This game is fucking amazing.

However, I was a day 1 purchaser and h...o....l...y fuck was it an infuriating experience. Early on the game was so buggy that it was more likely than not that you'd encounter a game-ending bug. I'm near the end of the game with my original save, but it's only because I've waited for numerous patches and done some memory editing myself.

Once the DLC and enhanced edition drops I think I am going to run it back.