Same. But it *must* be possible to re-create some of the things we see in a succesful game like Eve-online, to a Fantasy setting. I can not believe that Eve only works because it is in space(not saying Eve is perfect).I think we are on the same wavelength... this is the most innovation interesting game coming for me but I am petrified that it's too innovative for them to pull off with such a small team.
Goblinworks can use an I.P. that is loved by many ( I had never heard of Pathfinder, btw), they have backing by a publisher that has something to lose, they are on a lean and mean schedule, with the idea to grow the game over time and they have Ryan Dancey. A blunt but seasoned guy, who so far is still saying things I like. I personally don't give a shit about his OGL or the card-games he has supposedly ruined so I have no other beefs with the man.
His realism about what can be in the game in early stages is refreshing. It also means there is a big chance that the game will get a bad rep in these early stages, because they start while many features are not in place yet. But this approach is neccesary both from a monetary standpoint as well as the innovation aspect of it: everytime they introduce a new feature (like the Reputation system, or the first Settlement building) they need to finetune the effects. It is going to be a rough ride, and I indeed hope they manage to sit out that ride, also financially.
There is also this "crowdforging" that is supposed to be one of the pillars of the development proces: during EE players will have a say as to which systems should be prioritized for implementation. Not only when but also some say as to what extent. Not sure how that will work out but I am pretty sure that the players in EE will play a huge role in providing all the meta-data that Goblinworks will gather, for finetuning their systems.
I have to say that I have been participating on the PFO forums for almost a year now and Ryan is very involved with all the threads there. There is not a day that goes by where he does not chime in on the more important issues, in his typical blunt manner. Also a lot of expectation management which is to be expected. Some nice clashes with hardcore Eve-players too.