turn based. I temporarily solved the Camellia problem by mounting her on a magical triceratops. It's kind of annoying to have to have to hop off to skirt around a trap then hop back on but it's working for now. I don't see how Camellia can possibly be considered tanky unless you abandon shaman to specifically build her as a tank. I'm sure in the late game when you're utterly awash in high end gear/spells you can make her pretty hard to hit but in the late single/early double digits she just gets mulched.about 75% of the enemies are demons, 15% undead, 10%human/other. so yeah, theres some undead that are immune to mind effecting. but most of the game arent.
guide specifically calling for it versus undead? not sure. I did play on core.
sure they weren't saying buff with fortune hex etc?
Slumber hex is pretty crazy the whole game. lots of stuff is not immune to it, in the way stuff is immune to sleep. sleep has Hit die caps, making bosses off limits usually.
Diving at cam. I don't think so. 90% of the time, the front line is targeted I'd say. only rarely do that rush past. Blackwater I seem to remember do that a bit. 15 enemies at once, and yeah, the start going after the back lines. cam is generally considered a solid main/offtank. odd you feel shes soft.
you playing turn based or real time? I do turn based, so that might be relevant.
I just assumed, I'll test it out next time I come across a trap. And yeah, MC, Seelah, Daeran, Sosiel, and Regill are all perma-mounted.im not actually sure bismuth has a larger hit box for setting off traps. did you test that or just assume?
mounts are insanely strong in the game. npcs won't attack the riders. and the game lets you ride them indoors, up ladders.
in fact, to use animal Athletics checks, manually select the mount, and have it due the athletic ladder check. otherwise, checks are automatic to the best. but wont use mounts unless you tell it to.
generally if they CAN get and ride a mount.. do it. its worth it just for pet move, and character full round attack.
No Lann the OP stated bowcaster of doom?!? Such a shame.I just assumed, I'll test it out next time I come across a trap. And yeah, MC, Seelah, Daeran, Sosiel, and Regill are all perma-mounted.
Incidentally, Grave Singer directly countering the drawback of powerless prophecy is kinda funny.
I actually respecced Lann out of that one monk level to go pure throwing axe fighter just to try something different. Which is funny because even though I respecced Lann and Woljif (Linzi got me addicted to perma-bard back during Kingmaker, sorry Woljif), respeccing Greybor out of his terrible build felt too much like cheating even if I was planning to keep it mostly the same and just fix it up a bit instead of a complete change like I did to Woljif. But as much as I loved Nok-Nok in Kingmaker I didn't use him much because he had so much trouble safely getting off full round attacks and Greybor is more fragile, does less damage, and moves slower so part of it was not wanting to waste my time optimizing a character I wasn't going to use when he wasn't forced.No Lann the OP stated bowcaster of doom?!? Such a shame.
I think Lann had a 32 point buy or something, so he was Op just on that, but Zen Archer is one of the best ranged classes (they get "multishot" early in Flurry of Blows) until you go unfair 3+ multi class builds. Nok-Nok as a thug/knife rogue was OP though too, but part of that was the kukris you get in Kingmaker (still strong in Wrath). You need to spec almost all melee classes in 1 monk level for the AC for them to survive though.I actually respecced Lann out of that one monk level to go pure throwing axe fighter just to try something different. Which is funny because even though I respecced Lann and Woljif (Linzi got me addicted to perma-bard back during Kingmaker, sorry Woljif), respeccing Greybor out of his terrible build felt too much like cheating even if I was planning to keep it mostly the same and just fix it up a bit instead of a complete change like I did to Woljif. But as much as I loved Nok-Nok in Kingmaker I didn't use him much because he had so much trouble safely getting off full round attacks and Greybor is more fragile, does less damage, and moves slower so part of it was not wanting to waste my time optimizing a character I wasn't going to use when he wasn't forced.
And good god talk about fragile, he popped last stand in his very first random encounter.
eh? lingering song effectively triples your song charges. My skald has 26 rounds of song at lvl 11, so essentially 78 rounds worth. Yeah it costs him a move action every 3 rounds but at lvl 13 its only a swift to renew the song.I want to like bards but rarely include them due to running out of song charges too fast.
I don't think I usually make it to lingering song before getting annoyed with them being worthless until I rest. I don't remember exactly. Plus bards are band camp faggots, so never liked them to begin with! Well, at least until BG3 came out...eh? lingering song effectively triples your song charges. My skald has 26 rounds of song at lvl 11, so essentially 78 rounds worth. Yeah it costs him a move action every 3 rounds but at lvl 13 its only a swift to renew the song.
Also Camellia totally has false life/greater fl on her spell list, dunno how I missed that before.
I tried to bring a hexxer class on a couple playthroughs but ended up re-specing them about halfway though or sooner.
Evil eye is supposed to be great all through the game because once you get it to land, you just keep cackling it till the end of the fight, but it was getting resisted too much for my tastes. Plus I was playing on one of the two hardest difficulties for any playthrough, so resists are kind of expected and I tended to favor spells that, when resisted, it only halved the effects.
Core lineup is Oracle MC, pure paladin Seelah, Camellia for enduring buffs, hex chanting bosses, and solid dps on trash now that she rides bismuth, and skald woljif because of aforementioned bard desire but mercs are boring.so whats the main lineup?
player oracle. sounds like you changed up the party innate builds quite a bit, so I suppose its more open.
straight paladin seelah I assume, cause not doing that is dumb.(mark of justice, which scales with straight pala levels is just too good.) did mention mount which is correct.
sounds like you have cam and ember active in party. cam is likely your trickster. seelah can do it decently. woljif is out. the other main trickster should be joining you soon, if not already.
mounted regill is of course powerhouse dps. so, probably in use.
player oracle, I assume no daeran? 2 oracles, witch/shaman would be alot of repeated ground. ha. you ARE about the point angel, and ember can start turning into pure blasters.
sosiel? another healer. but cleric buffs/domains are unique and provide so much power.
no mention of nenio. so I assume shes not being used? or is the wiz just ubiquitous to not be mentioned.
greybor is not too bad really. he can also go throwing axes like spidercat.
I see mention of cam bow builds. if you want to use her for ranged dps/trickery.
First part was actually pretty easy aside from some of the last bosses, maybe I was supposed to come here a level or two earlier. If I was on normal I probably could have just switched to RTWP for most of it but I'm not trying that on core lol.midnight isles has lots of powerful loot and cash. but is boring as fuck. it might kill your desire to play. I might suggest skipping it.
and save blackwater for level 13-14ish. do not go there first.
A Dance of Masks is the sixth and final premium DLC for Pathfinder: Wrath of the Righteous in Season Pass 2, one last love letter to the Knight Commander and their loyal companions. Gather all your companions and travel back to where it all started – the city of Kenabres, destroyed and now risen from the ashes. Visit a festival, celebrate your victories, socialize with friends and loved ones, watch the fireworks… And thwart the plans of villains trying to spoil the fun!
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