I'm in. If this resembles EU4 and CK2, then it will be amazing. I'm a big fan of Paradox these days - they haven't done anything wrong in the last few years, imoThey are talking about removing a lot of the micromanagement while keeping the overall focus of the game. I just hope they do something similar to EUIV. Streamline it and remove the obnoxious learning curve while retaining a lot of the depth.
You and me both.Game is coming out on Monday
Kind of surprised there isn't a bit more action in this thread, I would have thought this board would have more than a few WWII nerds. At any rate, looking forward to fighting the second world war a few times next week.
As this will be my first HoI game, I really have no idea if Quill is bad or not, as I don't know the game at all myself. As to the difficulty, I'm pretty sure he's not playing on the hardest level, and Paradox games aren't all that difficult once you know how to play them. That's the true difficulty of a game like EU4, figuring out how to play the game in the first place. Once you have a good understanding of the mechanics of EU4, I'd say it's a pretty easy game as well.You and me both.
Won't lie though. I've watched all of Q18's streams as they pop up, but it's making me sad that with as bad as he is at the game he's completely steamrolling the AI as Italy while AI Germany is barely making it outside its own borders.
I'd say that's a prety accurate description from what I saw watching the Lets Play. More towards the EU4 side of things than the Stellaris side, but that just may be the fact that it's based on historical earth giving me that feeling. Someone who has actually played HoI before could probably give you a better answer though.I'm essentially new to Paradox's series of games with CK2. It wasn't for me, I liked EU4 much more. And with some patches and DLC, I'll probably like Stellaris even more.
Obviously there's some similarities between those three games. Does HoI just push even more into the warmongering spectrum while sharing some of the same base?
HoI4 is mostly WW2 Era military logistics management. You spend the entire game making sure you have the right resources to build, equip, and support whatever type of specialized/generic military force you choose to conquer the world (communism /fascism) or restore/"secure" it (democracy). It's all about war down to the building and researching the weapons/equipment/tactics.I'm essentially new to Paradox's series of games with CK2. It wasn't for me, I liked EU4 much more. And with some patches and DLC, I'll probably like Stellaris even more.
Obviously there's some similarities between those three games. Does HoI just push even more into the warmongering spectrum while sharing some of the same base?
As someone with a couple hundred hours in HoI3, no, that doesn't sound about right. Quill is playing a weaker major fighting majors/multiple minors and doesn't have a clue about how to handle an air force/navy/resistance/supply logistics/focusing doctrine to his actual chosen war style/how to use the completely redone and simplified warplans correctly and is steamrolling in spite of it all.Quill is playing his first game on normal so that sounds about right. I only watched he first half of ep1 so I really didn't get into it.