Prowler splash damage was cut to 700 per shot from 1000.Unless they changed it in the last week they are making the prowlers splash damage considerably smaller as well as it taking both shells to kill infantry.
Also, if you have 2+ magriders against a random pug zerg with no armor you are going to get waxed. They already dodge everything thrown at them and this is only going to make it worse. Their tanks are already almost unstoppable since the majority of people playing are idiots.
Explain how driving through completely empty territory to reach a fight is a improvement?Nah, using instant action as a complete replacement for transport vehicles was retarded and needed to be fixed.
No one can fix stupid, not SOE, not you, not me. One thing that I've found incredibly helpful is using /re (when it's available (WHY THE FUCK ISN'T IT ALWAYS AVAILABLE?)) to call out what should be, but apparently aren't obvious targets.Oh I agree with everything you said and have lock on launchers but feel like I'm the only one doing any damage to the magriders. I've seen several 200 people zergs die to 1 or 2 magriders many times and it's frustrating as shit.
With targetable hot-drops, what's the point of transport vehicles?Explain how driving through completely empty territory to reach a fight is a improvement?
Explain how you can defend those empty territory's from attack without quick deploy?
Aren't you a SoE hater? That would explain your position on this.
Um, getting between point A and B the other 14 minutes out of every 15 that hot drops are on cool down?With targetable hot-drops, what's the point of transport vehicles?
Killing things, providing a spawn point close to a area being attacked for the attacking force, plus many others as well.With targetable hot-drops, what's the point of transport vehicles?
Go watch The Enclave videos on Youtube. That isexactlywhat they were doing.You act like outfits were, every base, just dropping their entire force in, everyone landing on the same landing pad, and going to work. Yeh... No.
I have and no, it's not. They abused it more than most, YES. But 4 times an hour *at most* really isn't jack shit on the whole of things. Most of their time is spent utilizing normal troop transports.Go watch The Enclave videos on Youtube. That isexactlywhat they were doing.
I've been on receiving end of plenty of those TE zergs. Normally when 50-100 people attack a base all at once you will lose and it doesn't really matter how they do it with weather its Drop Pods are Flash's. I've also seem those zerg attacks by TE fail because enough new defenders drop podded in to counter there attack. When that happens they ether get mad and leave or turn on there aimbots for the win. Now after this change I doubt they will ever be stopped by defense again simply because attacker almost always will out number defenders by a huge margin. There will be no more holding down the fort in PS2 and waiting for more defenders to join the fight. Just large offensive sweeps that only meet any real defense once they get near to another factions warp gate. The end of most large battles that makse PS2 unique replaced by endless ghost capping of undefended or barely defended bases.Go watch The Enclave videos on Youtube. That isexactlywhat they were doing.