Planetside 2

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mkopec

<Gold Donor>
26,478
40,566
^^ You will get better and better at this game. I started with like a .3 K/D, but its all about learning the ebb and flow of the battles and the different bases. Once you get the hang of the meta game, plus some certs in some good shit, you will be mowing down people like pros. Also you need to learn how to farm and not become the farmed. Once you realise this, you will quit being the sheep for the farmers. Perfect example of this was last nights NC farm over at Indar Ex. on Mattherson. It was alert time and NC had indar ex on farm lockdown. Stay away from that shit. Even worse are the biolabs. If you cannot take a biolab within the first 10-15 min with population, give up. You will just be relentlessly farmed.

The only thing thats upsetting in this game is that everyone just flocks to Indar. Yeah, Indar is great and all, but its fucking old and stale now. Other than alert time on Esamir and Amerish, its fall back to Indar time.

Amerish is just such a better overall experience. Esamir has too many walls and shit but Amerish is fucking nice. But I would still take a few weeks of Esamir over Indar right now.

Bottom line is that this game needs more poeple or they should just merge some more servers to make those other continents more viable.
 

Nija

<Silver Donator>
2,007
3,948
p.s. Are you still in Recursion? There is going to be a miller vs connery top 3 outfits 48 man I believe next week. FC and Recursion vs INI and MCYS.
I'm inactive and have been since the beginning of the year. I'm on pretty good terms with just about everyone - even KidRiot, where ever he is now, so I'm sure I could come back at some point.

That said I don't think I'm good enough to make a showing in that 48vs48 fight - maybe with a lot of lead-up practice.

PlanetSide 2 Character Stats - Nija - PlanetSide Universe
 

Muligan

Trakanon Raider
3,242
913
I finally noticed that my Planetside post ended up in the Pantheon forum so anyway... sorry about that... but back to some of my questions.

Do I need to be looking at spending Certs pretty quickly as I accumulate them for weapons/armor or should I be saving them up from something later?

I'm not sure I understand the importance of the levels either? It primarily looked like massive conglomerate of players who customized their characters through station cash. I'm not saying that true but it was hard to discern how players were actually being developed.
 

Hatorade

A nice asshole.
8,538
7,355
Played Infiltrator for the first time ever last night, bolt action is REALLY fun. Way too many people sit still for easy head shots, and leading people while moving has always been a strong skill of mine. Hate to say it but liking loan sniper way more than heal/repair bitch.
 

mkopec

<Gold Donor>
26,478
40,566
I finally noticed that my Planetside post ended up in the Pantheon forum so anyway... sorry about that... but back to some of my questions.

Do I need to be looking at spending Certs pretty quickly as I accumulate them for weapons/armor or should I be saving them up from something later?

I'm not sure I understand the importance of the levels either? It primarily looked like massive conglomerate of players who customized their characters through station cash. I'm not saying that true but it was hard to discern how players were actually being developed.
Your initial certs should be used for the classes you play. Dont spend them on guns. The starting guns are good for all factions and all classes. Use them on shit like medic tools, engie tools, armor, heavy shields, C-4, shit like that so you have it all unlocked. Look up some guides on youtube. This dude named Wrel has some good PS2 videos on how to approach certing out your classes, what the best combos are, etc.. Then I would use certs to hook up your max with shields, auto repair, weapons... Then on your favorite vehicles, and then and only then on some new guns.

Levels dont mean shit, its all about certs.
 

mkopec

<Gold Donor>
26,478
40,566
Played Infiltrator for the first time ever last night, bolt action is REALLY fun. Way too many people sit still for easy head shots, and leading people while moving has always been a strong skill of mine. Hate to say it but liking loan sniper way more than heal/repair bitch.
You can also use the infiltrator for close up invis/dash/kill type gameplay too. you can use either a iron sight rifle, knife or a smg or a combination of them. Invis, run behind some poor schmuck, unload a clip into his skull, invis back up and hit up your next target. Just try to stay behind them so they dont see the glimmer of your invis shield.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,074
40,631
I'm inactive and have been since the beginning of the year. I'm on pretty good terms with just about everyone - even KidRiot, where ever he is now, so I'm sure I could come back at some point.

That said I don't think I'm good enough to make a showing in that 48vs48 fight - maybe with a lot of lead-up practice.

PlanetSide 2 Character Stats - Nija - PlanetSide Universe
you'd be fine you should maybe check it out. I think both of our outfits working together will be awesome.
 

mkopec

<Gold Donor>
26,478
40,566
Here is a good SMG infiltrator video. Mustarde, the fucker is like #2 serverwide for kills. I have met his rifle and rocket many a time in PS2 on Mattherson.

 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,074
40,631
Good vid

never use ads, Blitz nc, Sirius VS, Hailstorm tr, adv laser sight and adad strafe has been the main infil smg setup for about 1 year.

Anyways if people wanna try and stick to a faction I'll jump on whatever that is.
 

Urlithani

Vyemm Raider
2,046
3,269
Good vid

never use ads, Blitz nc, Sirius VS, Hailstorm tr, adv laser sight and adad strafe has been the main infil smg setup for about 1 year.

Anyways if people wanna try and stick to a faction I'll jump on whatever that is.
Don't most people on here have NC on Mattherson, TR on Waterson, and VS on Connery? That's what I got, plus a few other alts.
 

Hekotat

FoH nuclear response team
12,388
12,182
Looks like implants are now live, I haven't kept up with how that shit works so I guess I'll spend all night at work reading up on it. Does anyone have a vid link explaining it all?
 

roger_sl

shitlord
180
0
It's a bit like TF2, certains amount of xp will give you a random item ( implant or a charger). you can mix 3 implants in a construct box to get tier 1-2 or 3 implants. I got 3 chargers and 2 useless implants in a 2 hours session, not really sure how it workout, but all the one who killed me were sporting a regen implant and they were hard to kill.
 

Hekotat

FoH nuclear response team
12,388
12,182
Interesting, I saw they also added the NS shotgun and the ES Assualt Rifle. The VS one seems pretty beastly.


Patch Notes.


The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of it's preceding patch note.

Cert Window

Cert screen has been replaced by the Nano-Cycler (Implant) screen
Leadership certs can be found in the Social screen (This is no guarantee of improving social ability. Eating cheetos with an open mic is still frowned on)
Class certs can be found in the Classes screen (It was the next place you were going to look....)

Implants

Soldiers can now augment their battle prowess by equipping combat implants (We do realize this is controversial but "battle prowess" is not a metaphor).
Implants are slotted in custom loadouts
Implants are occasionally awarded to soldiers as they earn experience (They are awarded through the magic of nanites).
Implants can also be requisitioned with Certification Points or Station Cash via Implant Packs in the Depot
Implants are powered by the Implant Power Core, which uses energy to power their effects
When energy is completely depleted, implant effects are lost until energy is replenished
Implant energy is replenished by using Chargers
Chargers are occasionally awarded to soldiers as they earn experience
Chargers can also be requisitioned with Certification Points or Station Cash in the Depot
There are three tiers of implants - the higher the tier, the more powerful the implant! (Meaning more prowess).
Soldiers can now use the new Nano-Cycler to break down unwanted implants and create new implants
The Nano-Cycler is accessed from the main menu
Nano-Cycler instructions can be found in its help menu (In a super helpful way!)
New Weapons

New Combat Medic Assault Rifles
NC-9 A-Tross
The NC's A-Tross was created as the ultimate in heavy-hitting, long-range assault rifles. Featuring a 30-round magazine and an overclocked propulsion coil firing a high-damage projectile, the A-Tross can drop targets at even distant ranges. (Are you seriously not overclocking your propulsion coil? )
TORQ-9
The Terran Operations Rifle is a favorite amongst TR who feel at home with an all-around performer. Deadly accurate with fast reload assists for its 40 round magazine, the TORQ-9's versatility and ease of use make it a solid choice in combat.
Terminus VX-9
The Vanu's shadowy VX Labs launched the Terminus VX-9 shortly after joining the war. Engineered with advanced cooling systems that allow for its high rate of fire, the Terminus allows users to hold their ground at close-to-medium ranges. (You may also remember VX Labs as creators of stealth rations where proved unpopular with most VS troops.)
New Common Pool Shotgun

NS Baron G5
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Medic Updates
Combat Medics can now use Battle rifles (Warden, AMR-66, and Eidolon VE33) for their primary weapon. (Leave them alone, they've been working out)
Combat Medic now has access to the Adrenaline Pump certification in their suit slot.
Triage now heals allies who are outside of the vehicle if they are within 5 meters. (Now you see the TRUE power of nanites!)
Heal Grenades
Heal rate increased from 60 hp per second to 100 hp per second
Detonate time is now faster, from 3 to 2 seconds
Increased heal range to 10 meters
Fixed last two ranks of the medic's default heal ability regening the timer during use, causing active duration to be inconsistent. All ranks of the medic ability now match the cert upgrade descriptions. (If you didn't notice this then....carry on soldier. Nothing to see.)
The last cert rank of the medic's default ability now adds +1 meter to the ability range.
New Cosmetic Laser Sights
New colored laser sights are now available for the NS-44 Commissioner, NS-357 Underboss, and their black and gold variants. They can be found under the Rail loadout for each weapon. (Laze your targets with flair! Combat can be both violent and fabulous!)
Howling Pass to NS Material Storage Update
The road from Howling Pass to NS Material Storage has been adjusted. The choke point along that road has been vastly shortened, large fields have been added for fierce tank battles, and secure parking spots have been added for Sunderers. All together this should make fighting along this stretch much more fun! (Warning: When leaving a secure parking spots be sure to lock your Sunderer and take all your valuables with you,)
Decoy Grenades
Decoy grenades now place false firing indicators on enemy minimaps.
Updated decoy grenade audio to match recent weapon audio changes.
Flash & Harasser Handling
With some code changes we've made over the last few updates, we've updated the handling on the Flash. The Flash should grip the ground a lot better and be less likely to spin out and a *little* less likely to flip. It is still possible to do both but it should be under more extreme circumstances. (Extreme stunt videos will live on YouTube forever...)
We've also enabled these changes on the Harasser, but without any tuning modifications. So the Harasser is using the new code but there shouldn't really be any noticeable difference.
Gameplay Improvements
Large outposts have Galaxy access now, if there are aircraft available.
Lightning tanks are now available at all vehicle terminals.
Reduced Sunderer deploy exclusion to 65 meters.
Spawning Harassers at The Crown is much safer now. (Spawning vehicles into tank barrage fire is still risky.)
Revised explosion audio to help with too much low frequency buildup during gameplay and allow other things to audibly cut through. Explosions now play different sounds for close (0-250 meters) and distant (beyond 250 meters).
Added an extra magazine to the VS Zenith VX-5 carbine for a total capacity of 210, which is consistent with other carbines. (Who would have thought the VS of all empires would have the least efficient carbine? Science guys!)
Misc
The ping meter on the leaderboard has been replaced with a more accurate Network Quality status.
If your Network Quality is low you will now be warned on your HUD.
Bugs Fixed
Many client crash fixes
Dual-75 Duster should no longer display magazine size certifications in the VR zone.
The NS Vandal can now be trialed.
The magazine now falls out of NS Vandal on reload. (You guys are soooo needy with your "need to proper reload your weapons".)
Polish to 3rd person reload animations for the Vandal.
Fixed a broken Reaver Tiger Fin skinning issue.
Fixed Sunderer attachments, Boar Grill, Bull Grill, Duskbuster Headlights, Fogbreach Headlights, and Retro Grill to not have camo on non-camo Sunderers.
Updated tooltip on scout radars to mention they detect player movement. They have functioned this way for quite some time. (Surprise! It's a feature!)
Your loadout should no longer be reverted to slot 1 when you log out.
Sniper scopes should no longer pop when entering and exiting ADS.
Fixed a ton of animation bugs for things like off hands clipping into weapons to reload animations not playing correctly.
Fixed a bunch of geometry bugs all over the world. There should be far less inescapable pits, floating bushes, shields sticking through walls, and busted stairs.
Deployed Sunderers can no longer be moved by other vehicles. (We are looking at you Mr. I use the Magrider as a bulldozer).
Semi-auto weapons will now show the correct rate of fire when looking at weapon stats. (Some of you don't like made up numbers for some weird reason...)
Shotguns now highlight pellet spread correctly when comparing them. The weapon with the lower spread is green and the higher spread is red.
Fixed the LC2 Lynx carbine showing the icon for the old model if it wasn't owned.
The primary turret on the Vanguard should no longer twitch when viewing from the top gunner position.
Auraxium medals can now be earned on the Hades, Nemesis, Hawk and Crow.
Pulsar C medals and ribbons have been fixed.
Many incorrect medal names have been fixed. Sorry, you don't really have Auraxium in Female VO Pack, and your Shredder is not a Bulldog.
The AV MANA Turret now has a ribbon.
Fixed Phantom VA23, KSR-35, and Impetus rifles jumping during the recoil animations.
Backseat passengers in the Harasser can now be seen reloading. (No more freeloading!)
Fixed pump-action shotguns sometimes not playing reload animations if empty.
 

KCXIV

Molten Core Raider
1,456
180
ok, whats upsetting me and im not fully understanding is why is it when i get hit i die so fast and i shoot the shit out of people and they live! WHats the best way to spec up? i use either heavy assault or combat medic when i play.
 

Hekotat

FoH nuclear response team
12,388
12,182
They did something to the code awhile back and hits don't register the way they used to. Why it seems like you die so fast, you aren't getting alerted that you're being hit.

HA's have the most health and a shield, so you will always survive longer with them. That's also why it's the most played class and from what I understand they are getting nerfed.
 

Kharza-kzad_sl

shitlord
1,080
0
ok, whats upsetting me and im not fully understanding is why is it when i get hit i die so fast and i shoot the shit out of people and they live!
There's still something goofy with this. I've came up behind people that are obviously digging around in a menu, stuck the barrel right to the back of their head, held the trigger till the clip was empty, they live turn around and kill me while I'm reloading.

It used to be really bad, but it seems to have gotten better (but this could be just the my jboots are slower this patch thing).

It works in reverse sometimes too, though that seems to be more rare. I only notice it on a heavy as I use a rifle with a ton of ammo, but sometimes I'll charge in and mow down 5 or 6 people. It's strange.

There's also stuff that is just a bit of lag, like ducking behind a wall and bullets come through and kill you anyway because on the other guy's screen you hadn't made it there yet.

Oh and pretty sure some people have the old counterstrike style aiming aids, where anything near you is a headshot. Cheating but not so much that people would notice.
 

Hekotat

FoH nuclear response team
12,388
12,182
Yea if you guys want to have an Ops night on one of those servers I'd be down with that.
 

KCXIV

Molten Core Raider
1,456
180
There's still something goofy with this. I've came up behind people that are obviously digging around in a menu, stuck the barrel right to the back of their head, held the trigger till the clip was empty, they live turn around and kill me while I'm reloading.

It used to be really bad, but it seems to have gotten better (but this could be just the my jboots are slower this patch thing).

It works in reverse sometimes too, though that seems to be more rare. I only notice it on a heavy as I use a rifle with a ton of ammo, but sometimes I'll charge in and mow down 5 or 6 people. It's strange.

There's also stuff that is just a bit of lag, like ducking behind a wall and bullets come through and kill you anyway because on the other guy's screen you hadn't made it there yet.

Oh and pretty sure some people have the old counterstrike style aiming aids, where anything near you is a headshot. Cheating but not so much that people would notice.
im pretty new to fps in general. not my thing, but this game is addicting as hell. I also didnt know there are 3 continents as well. lol I went into this game blind as a bat. Learning more and more everyday. I killed like 4 dude in a row with my knife in close combat. Do people forget that you can slice necks? they all were just trying to shoot me while i was swinging my knife. lol

Im as noobish as it comes at FPS games.
 

Vlett

Lord Nagafen Raider
817
69
Few of my friends are waiting for this to hit on ps4 before jumping into it. (Excuse to get off the pc kinda thing). I'll probably try it then as well.