More and more I really wonder if the lead designer behind the medic needs some new medication for his bipolar issues.
Its a team class in a team game which has oodles of team abilities; which both shits on teammates when it uses its abilities AND often promotes bad, lone wolf play.
-Getting more exp (both per chunk AND faster chunks) from rezing a dead guy than healing a live one. In the time It takes to heal 2 guys from %50ish to full each, I could have rezed 3 guys from 0 to 100. Healing those 2 guys nets maybe 60 exp. Rezing 3 guys nets 300.
-Lighting up your target like a christmas tree while you heal them. Trying to TF2 overheal the cloaker and/or just generally standing behind him while doing your god damn light show seems to be the default behavior.
-Creating bubbles that clip through walls, clustering your team mates up AND telling the enemy exactly where to aim those grenades (and, incidentally, passively lighting up teammates for quite a while after they leave the bubble)
-Having really kick ass default guns, honestly some of the best. I would be damn happy to have my medic default on every one of my characters.
-And generally just cluttering the field with a god damn rave's worth of moving glowing particles, to distract you from the dude in dark camo who just came around the corner.
I don't even bother putting on a night scope when farming a biolab these days, that green glow shit cuts right through the smoke, giving plenty good silhouettes to shoot at.
I'm 1 bad night of play away from going on a TK streak on every smoke spewing LA and noob medic within arms reach.