PlayerUnknown's Battlegrounds

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Hekotat

FoH nuclear response team
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11,896
Not sure why the other games have to introduce other factors like "wildlife" etc. Just what we need. random wolves and bears killing us as we're trying to ambush a squad. As if these BR games didnt have enough player on player BS sometimes.

I can't wait to kite a pack of wolves into an enemy team .
 
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Cybsled

Naxxramas 1.0 Raider
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13,613
I don't mind npcs, but only because I was used to using them to kill people in Dayz lol
 

Xevy

Log Wizard
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4,105
So, fun fact I learned a few weeks ago, if you get the 'black loading screen' bug, it's not just you. It's some hiccup with their server and usually 5-20 people get it at once. So if you manage to CTRL+ALT+DELETE and close the game you can log in the game in progress. Sometimes you get an error, but just try to connect again and it should work. Most people haven't figured it out. I definitely have.

 
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slippery

<Bronze Donator>
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Steam Community :: Group Announcements :: PLAYERUNKNOWN'S BATTLEGROUNDS

PC 1.0 Update #6
FEBRUARY 20 - MEPHIEKIM


Hello players,

In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.

The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum[forums.playbattlegrounds.com]

After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.

Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content.


World
Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.
Gameplay
When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
Other players will be visible once they jump out of the airplane
When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen
Replays
When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
It is impossible to report through a replay file which has been created longer than a week ago
It is impossible to report the same player multiple times in the same replay file
Bug Fixes
Fixed the issue where the player would die from falling when vaulting and climbing
Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down
Misc.
Made changes to prevent the reduced heal/boost time cheat

Thank you,
The PUBG Development & Community Team
 
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gak

<Gold Donor>
1,891
9,980
if you get the 'black loading screen' bug, it's not just you. It's some hiccup with their server and usually 5-20 people get it at once. So if you manage to CTRL+ALT+DELETE and close the game you can log in the game in progress

Glad it's not just me. I reboot each time because pubg won't close before I get impatient, hate this bug.

m.jpg
 
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Xevy

Log Wizard
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4,105
Successful 3 v 2 v 1 (me)

Besides not knowing it was 1v1 at the end for 30 seconds, think I played it pretty well.

 
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slippery

<Bronze Donator>
7,910
7,732
2 wins in duo's tonight, felt pretty good. I really need to get better with the bolt action snipers.

Had a couple great grenades, I felt really good about that because I think I don't throw them enough.
 

slippery

<Bronze Donator>
7,910
7,732
Got a squad win post patch with 7 of the 12 kills my squad had. Had some nice Kar 98 shots too, felt like a good wrap to the day
 

Hekotat

FoH nuclear response team
12,245
11,896
Haven't played since last night's patch but the game is feeling good again, However, I still think bullet velocity is too damn slow for long range fights. I feel like I'm lobbing bullets at them with a catapult and I can never compensate correctly.
 

Hekotat

FoH nuclear response team
12,245
11,896
Changes the crate system, still doesn't change the LOCKED FUCKING CRATES THAT REQUIRE REAL MONEY TO OPEN.
 

slippery

<Bronze Donator>
7,910
7,732
I tried watching a game from IEM this weekend, this is pretty unwatchable as an ESport. The casters are just word vomit saying nothing, and the spectator is all over the fucking place. You aren't really seeing anything, and it's pretty ridiculous to try to follow.
 
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Xevy

Log Wizard
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4,105
The physics in this game are so fucked, but MAN do they make for some entertaining shit:

 
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Tarisk

Pathetic Reaction Bot
1,568
370
Just downed Shroud in a duos, he called me a bitch, lol.

He was pretty salty. Chat even calling him on it with stuff like "get outplayed and they're a bitch for it?" or something similar. I definitely wasn't expecting your name to pop up when he got downed though. Good stuff.

 
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Cybsled

Naxxramas 1.0 Raider
17,090
13,613
If I was going against Shroud, I sure as fuck wouldn't play to his strengths. Him calling you essentially a tryhard is a win, though lol
 

Hekotat

FoH nuclear response team
12,245
11,896
If I was going against Shroud, I sure as fuck wouldn't play to his strengths. Him calling you essentially a tryhard is a win, though lol


I had an Uzi and an AK with very limited ammo and I knew it was him after Scratch got smoked. You're god damn right I'm gonna let them come to me. What idiot would push under those circumstances?

Him being salty was good enough for me to know I did the right thing.
 
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