Jarek
Molten Core Raider
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I always wondered why the Ultima Online/Star Wars Galaxies skill-based, player driven, open world style MMO was never done properly. WoW pretty much nailed the EQ style theme park, but nobody ever hit the perfect 3D skill based MMO.
SWG still has the best crafting economy ever seen hands down. It was massive, thriving, had dedicated crafting classes with player-owned merchants, shops, entire malls all packed full of high end crafted goods if every kind. SWG had like 10 dedicated crafting/non-combat classes! Maybe more.
Problem though, SWG was a buggy mess. UO/SWG needed a successor like EQ got with WoW, but that never happened.
SWG still has the best crafting economy ever seen hands down. It was massive, thriving, had dedicated crafting classes with player-owned merchants, shops, entire malls all packed full of high end crafted goods if every kind. SWG had like 10 dedicated crafting/non-combat classes! Maybe more.
Problem though, SWG was a buggy mess. UO/SWG needed a successor like EQ got with WoW, but that never happened.
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