Puzzles and Dragons

Raign

Golden Squire
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Pair her with Kushinada...Especially on limited color dungeons.
I am running legend with that combo right now... it is amazing. Even semi-trivial combos net you 12X... good matching nets you over 20X. Very fun combo in these limited color dungeons!

Edit:

Bast and Okun are a fun one in here too. SUPER easy 16x combo. He does not contribute to damage though since there are no dark orbs, but his delay is always handy
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
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Fucking. I keep running bastet but I can't take more than 1 hit. So if I get a shitty board layout or badluck drops I get creamed.
 

Grimmlokk

Ahn'Qiraj Raider
12,190
135
Fucking. I keep running bastet but I can't take more than 1 hit. So if I get a shitty board layout or badluck drops I get creamed.
Yeah that's the thing about these videos, it's people with a few hundred +eggs in to their team. We always focus on the damage they do, and ignore that they are running pure spike teams with 16k+ hp.
 

Ao-

¯\_(ツ)_/¯
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Which is sort of funny, as I'm not really "plussed out" yet on my Luci team, but I'm nearing 80k hp with Lang. Not too shabby!
 

Antarius

Lord Nagafen Raider
1,828
15
Yeah that's the thing about these videos, it's people with a few hundred +eggs in to their team. We always focus on the damage they do, and ignore that they are running pure spike teams with 16k+ hp.
Well, That's one of the nice things about Tengu, he'll be an amazing defensive sub to a green-focus'ed Bastet team.

In the meantime running Godin combined with green guardian is also quite nice, or if you're running primarily healers/balanced subs (like Freyja/Angelion), your RCV will be plenty to heal back to full in a single 5-6x combo with 3 heart orbs. The other alternative is to run with a Parvati friend leader... 1.5x hp/ 6x dmg (plus athena, izanagi, woodsie, shynee or w/e burst combo to put you at 18-30x+) is still bursty while giving you enough hp to take a hit through most legend difficulty dungeons. If you're running a "maximum" spike team (ie: shinee healers with athena or woodsie cu chus with athena or freyja) for regular farming... you're gonna have a bad time... No reason to have a team set-up to be able to deal 5 million dmg in a single turn when you're not going to need that outside of the hardest descended dungeons.

What I like most about Bastet is the flexibility... If I run my Freyr as leader, for example, I pretty much can ONLY run with an Ares friend leader... and I pretty much HAVE to run Horus Echidna and 1 other orb changer with 1 spot open. The only friend invites I'll get are from my friends with Ares leads, normally I'll get about 12 uses a day. If I leave up my Bastet, I not only get anyone with a Bastet, but also people with Parvati, Valk, Okun, Kirin, Genbu, Leilan, Isis, or Athena (Also theoretically Apollo or Thor, but let's be realistic I haven't seen anyone lead with either of those in the last 6 months)

It's really not anything that Valk healer teams haven't already been dealing with for the last couple months. It's still a very viable team, just not the automatic I-win button that most people assume after watching videos.
 

Df~_sl

shitlord
975
0
The issues about not being able to take a hit is exactly why I proposed the team I did for Ao :p

Its also why I rarely ever focus on how much ATK a sub has but rather their HP.

For farming, the difference between 800atk and 1100atk might be one turn... but 600hp can be the difference between being one shot and not. (5atk = 10hp = 3rcv for stat weighting btw)

Apart from the most recent descends (Joker, Beelzebub and Athena) grindy has been the best plan.


Also... for those of you planning on Awakening Toy Dragons or Mystic Knights... remember that you a busty evo will not awaken from a non busty evo...

Example:
To Max awaken a max skill Jester Dragon, Drawn Joker (busty evo) (D/B)
You would need 3 Drawn Jokers. Feed 2 Drawn Jokers to 1 Drawn Joker.

Results in 2/3 Awakened Drawn Joker.
Busty Evo 2/3 Awakened Drawn Joker.

After that, 2/3 Awakened Busty Evo Drawn Joker to Max Skill.

By waiting to busty evo, you save yourself one set of busty evo mats. Which is pretty nice... at least 25 stamina saved (stupid dub mythlits)
 

Antarius

Lord Nagafen Raider
1,828
15
Right, flexibility is still key in this game, I'll still keep slowly leveling up my mono-red whenever ruby dragons come around, and/or trying to farm my 50th naga to skill up echidna past rank 4, because I don't think anyone can predict what changes Gungho will make to the game next. Except they tend to take the least desirable monsters... and then make them the most powerful (even if it's only by a marginal amount, like the Norse god updates).

Personally, I'm betting on Japanese 1.0 getting busty evos (along with stuff like the ultimate zeus and hera), then Mystic dragons coming to U.S. (which is skillups for archangels), Then maybe a few of the egyptians/indians getting bustys, like isis, parvati, and shiva, then both archangels and archdemons get busty evos).
 

Df~_sl

shitlord
975
0
In a self service for PAL Point and helping out the Rerolled community...

For the Hera Descended, I will have 2 different highly desired Leaders available for use:

Green Odin Max lvl Max Awoken
4399HP
1208ATK
518HP
2 Turn skill boost
Bind Immune
500HP per turn autoheal

Amaterasu Ohkami Max Lvl 865RCV
2321HP
1116ATK
865RCV
4325HP per turn autoheal


Hera Descended Strategy:
Depending on which leader you have, your teamcomp and requirements will be different. The details below assume you are using my Green Odin or Amaterasu for the descend and making at least one match per turn.

If you have a Siren the Enchanter, Archangel, Forest Alraune or Amaterasu Ohkami, you will want to use Green Odin
If you have Green Odin, you will want to use Amaterasu Ohkami

Using your Siren the Enchanter and my Green Odin:
Your team will need a listed HP of 12029 on your edit team page.
Your Siren the Enchanter/Archangel/Alruane will need a RCV of 657 Amaterasu Ohkami needs 394
For your own sanity you will also want to bring poison or 50%+ armor break.

Meeting the HP Requirement:
The easiest way to accomplish this is by abusing Rainbow Keepers(3126HP each) or even the Manekimewdra golden cats(3880HP).

Meeting the RCV Requirement:
Getting 657 RCV on your Siren/Archangel/Alraune or 394RCV on Amaterasu Ohkami is just a matter of feeding enough xp and +RCV eggs. Siren lvl 81. Archangel lvl 64 . Alraune lvl 70. Amaterasu Ohkami lvl 50. The amount of xp needed drastically gets reduced the more +RCV eggs you use.
Use these to determine your healers RCV value at different levels.
Siren
Alraune
Archangel
Amaterasu Ohkami


Meeting the Poison/Armor Break Requirement
Poison: Succubus/Lilith/Lilith, Witch of the Night, Ghostring, Neptune are all options for poison.
Armor Break: 50% armor break will allow you to beat Neptune using Green Odins nuke twice. The Regular "Knight" line of armor break will do. 100% armor break is faster but more rare.



Using your Green Odin and my Amaterasu Ohkami:
Your team will need a listed HP of 14107 on your edit team page.
For your own sanity you will also want to bring poison or 50%+ armor break.

Meeting the HP Requirement:
The easiest way to accomplish this is by abusing Rainbow Keepers(3126HP each) or even the Manekimewdra golden cats(3880HP).

Meeting the Poison/Armor Break
Poison: Succubus/Lilith/Lilith, Witch of the Night, Ghostring, Neptune are all options for poison.
Armor Break: 50% armor break will allow you to beat Neptune using Green Odins nuke. The Regular "Knight" line of armor break will do. However, depending on the level of your Green Odin, it may take a long time to defeat Neptune.

Neptune has 72,000armor and 44,489HP. Using 50% armor break, you must deal above 36,000dmg to deal real dmg. Green Odins ability deals 50X light dmg. If your Green Odins listed ATK value is 1165 or Higher, you will kill Neptune using his ability twice. If your green Odins ATK value is 1016 or lower, you will kill Neptune using his ability 4 times.


Strategy:
Hera Descended has 10 rounds. 1-4 are Demons and Knights. 5-10 are gods

Round 1-4:
You will find 3 types of monsters.
Devils (little devils): attack every turn
Demons (big devils): attack every 2 turns
Mystic Knights: attack every 3 turns

The strategy is to kill things that will attack on the same turn and then stall until your skills are ready. Little Devils have 1400 armor and attack every turn. They are usually a good choice for first kill targets.

Round 5, 6, 7, 9, 10.
Match at least one combo per turn and slowly grind away.

Round 8
The only difference in strategy on this round is that if you should time the use of Armor Break to match up with the use of Green Odin and other dmg abilities.

If there are any specific questions, please do not hesitate to ask.

If you are adding me specifically for this event, either post in this thread or add @RR in your GameTag so that I will accept you.

My ID# is: 374,343,204

Send me a message with when and who you would like me to put up. Amaterasu or Green Odin. Thanks and Good luck!
 

Grimmlokk

Ahn'Qiraj Raider
12,190
135
Speaking of Indian/Egyptions, that's the Godfest for Saturday/Sunday. Plus Odins/Metatrons.

Sooo, Bastet/Horus/Dark Met are the big gets I guess. Ra/Anubis if you can pull them off I guess.
 

Df~_sl

shitlord
975
0
Do yourself a favor and pass on Egyptian + Indian! Unless you know otherwise, most of the Increased chance to roll gods are useless to you.

Indian RGB 1.5HP/ATK/RCV is not popular anymore.
Indian L/D even after buffs, terrible.
Egyptian Green, Red, Blue are AWESOME in that order.
Egyptian Light/Dark... are iffy at best. Though I personally would love more Anubis friends.
Odins/Metatrons are on all godfests. Great Choice for awakenings. Both Odins are great. Dark Meta is good. Light Meta is meh.


You want 2 of these three for Godfest matchups:
Angels (all are good, dark is best)
Japanese2.0 (green is best, then dark, then blue followed by light, only Red is BAD )
Egyptian (Green is best, then red, then blue, light and dark are more situational)
 

Df~_sl

shitlord
975
0
The reason I didn't mention Chinese is because 4 of 5 are 3.5 modifiers which is attainable in other configurations. Light (Kirin) is great. Green (Genbu) sees some use though not sure why it does and Blue does not.. Dark (Byakko) is Overhyped... Red and Blue are not worthwhile.

So 1 out of 5 Chinese gods are great vs 3 of 5 Egyptian vs 5 of 5 angels vs 4 of 5 jap2.0
 

Grimmlokk

Ahn'Qiraj Raider
12,190
135
3x is attainable in other configurations too but you still called Isis "AWESOME". I'm pretty sure you just hate the Chinese. PADRACIST!

Really though I was just going by the people complaining that no Chinese this Godfest.
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
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3x is attainable in other configurations too but you still called Isis "AWESOME". I'm pretty sure you just hate the Chinese. PADRACIST!

Really though I was just going by the people complaining that no Chinese this Godfest.
Isis is amazing because she can be a useless figure and give you 9x with 4 decent subs. I've done that in the past to farm expert dragon dungeons when I didn't have many other appropriate leads: Isis lead (regardless of restrictions on orbs) 4 appropriate subs, Isis Ally, 9x my way to an easy victory. The 3.5s are locked to only 3 colors, Isis is locked to any 3.



Edit: Hrm, today is Valk... anyone have a rundown of the fight? I can do the Legendary, just wondering if I can pull off the mythical with my Luci team.
 

mkopec

<Gold Donor>
27,014
41,322
Well im still a noob but here is my thoughts...

So what is the point of this game? Its to beat dungeons, right? The more you beat the more powerful you get simply by amassing very powerful keys to open up more avenues to beat other dungeons you could not before.

So IMO the best way to get there today is still a grindy mono dark team with either your Lucy or a friend lucy. Why? Well because dark is still the easiest to level up. And through the use of the RK's it gives you the HP requirements to do some of the end game dungeons. And now with the bat rolls, its a no brainer. Because the D/D bat which is common is a great starter. couple the DD bat with a couple of RK's, Siren, and Echidna gives you a great start to do some of the easier descended which, again, just opens up doors for you to do more of them.

All these gods with the multipliers are nice, but they require more work, more leveling and are definitely more fragile. But they sure are fun. Definitely worth it for grinding.

The mono 4/2/2 RGB teams are great too, but your taking about leveling up a ton of cards just to get to a level where you can do the same as the above dark team.
 

Ishad

Ahn'Qiraj Raider
4,852
4,931
Well there is a reason we tell people starting now to roll until they get a lucifer.
 

mkopec

<Gold Donor>
27,014
41,322
But thats just it, with the bat man rolls, you dont need to roll a lucy. D/D batman would be just fine to start with. and then just add Lucy friends. Hes like a poor mans Loki.

Actually for a noob, just starting out, I would say Isis or now Bastet is the best starters. Lucy is just too much of a grind in the beginning. Isis or Bastet can pretty much clear all T1-T5 dungeons easy mode. Add Horus in there although a bit more difficult than Isis to activate.
 

Intrinsic

Person of Whiteness
<Gold Donor>
15,678
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Team Horus and the Heartbreakers ready to go! (technically kind of missing that one on Sieg). Will be happy to see Vamps busty since he's finished off.
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
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543
But thats just it, with the bat man rolls, you dont need to roll a lucy. D/D batman would be just fine to start with. and then just add Lucy friends. Hes like a poor mans Loki.

Actually for a noob, just starting out, I would say Isis or now Bastet is the best starters. Lucy is just too much of a grind in the beginning. Isis or Bastet can pretty much clear all T1-T5 dungeons easy mode. Add Horus in there although a bit more difficult than Isis to activate.
D/D Batman isn't Luci nor is he Loki, the double ATK instead of double RCV is a MASSIVE change, so is double HP instead of double RCV. 404 teams are CRAZY grinding, 422 is completely different because you need many more hearts (double!) to recover the hp. You're almost required to have a heart-generator, which limits the other utility you can bring (or in the case of the crazy damage like Hera-Is, you can't keep up with just a single heart-generator).

Luci is still THE end-game lead for almost everything, especially the low-to-mid level descend dungeons. Isis is "good" for leading (and honestly my favorite), but the power of her 9x dies down once you start comparing it to others that have a booster. Bastet is "ok" until her Ultimate evolution, which requires 708k xp +2 rainbow keepers + 2 Dub Mythlis + 3 Dub Emelits + 1 Mystic Mask + 1 Divine Jade Mask just to get to. That barrier is higher than Luci's (708k, then Light & Dark Keeper, Light & Dark Dublits + Divine Dark Mask). If you brought up Robin, then yes I might say he's a decent roll (my 7 catwomans would like to say something about Robin though). This isn't even bringing in the single biggest factor for Luci... his active skill. Bastet's active is "ok" normally, but normally useless on bosses; Isis's active is a shitty heal; Luci's active is a 300k nuke that will clear anything you hit or give it a significant hurting. The only comparable damaging active skill is gravity-family, and that's ONLY to a point (300k dmg means 1m hp left with normal gravity, you can math out the rest of the big/mini gravities). Saying "get Isis or Bastet" is similarly saying "roll until you get Amaterasu or Odin". They're useful to a point, but after a while they're going to fall down.


Grinding out the t1-t5 dungeons can be a bit shitty, but you should be receiving a good amount of stones to roll with later during that, and the t1-t3 can be passed with a GOdin or Amaterasu Helper (of which there are probably scores of people on this board that are willing to put up and refresh).


If you are going to play the game and want to be able to easily farm up the hardest monsters with the least amount of investment in magical stones, Lucifer is the only god to start with. Guaranteeing you have him in your stable is your first priority.
If you are going to play the game and are going to blow a ton of money on stones and don't give a shit about how much it costs, roll whatever.
If you are going to try the game out and want to play something bursty and fun, roll for an Isis or Horus. Which doesn't make a ton of sense since rerolling for a monster to try out a game is completely shitty.

Team Horus and the Heartbreakers ready to go! (technically kind of missing that one on Sieg). Will be happy to see Vamps busty since he's finished off.
How are you getting the awakenings? Are you really getting that many Tamdara? I can't get more than 1 of the fuckers.