This is why I have so much trouble playing the SP. Not the damn controls. It feels like R* learned a lot from GTA and the online experience and baked in a LOT of systems to be opened like petals in online for years to come. Think about it. I haven't played SP for years but off the top of my head:Knowing they aren’t doing anything else with online saddens me. They had teased adding Mexico at one point abs I was really looking forward to seeing that redone for PS4/5
This is why I have so much trouble playing the SP. Not the damn controls. It feels like R* learned a lot from GTA and the online experience and baked in a LOT of systems to be opened like petals in online for years to come. Think about it. I haven't played SP for years but off the top of my head:
Train robbing
Bank robbing
Each town has one store with an illicit enterprise in it
Bathing
Ranching, like full on ranching with multiple ways that could be converted into its own entire profession,
Time lapse buildings
Home building in general
I'm sure I'm missing a lot but it all felt so cool and deliberate. And I think about how all that could easily be used in online even with just GTA as a guide, nevermind what an actual creative team (lol) could do with those building blocks. Every time I try to play SP this is all I see - a gutshot of wasted potential and it sucks and saps the enjoyment for me. Oh well.
Unpopular opinion: This is a bad game with a great story, atmosphere, setting, and voice cast. The controls are really rough, first of all, and the balance is basically all over the place. The horse is borderline retarded and some of the missions are just plain flat luck. Plus that whole island sequence did not need to exist.
What saves it is the great story telling experience and voice acting. The epilogue in particular is amazing as a lead up to RDR1. For all the effort they spent on story and atmopshere, they could have tightened up the horse AI and the controls.
Really its disappointing, I bought it a while back, tried it, didn’t like it.I never got into the game. Think I got to the first little town, did a few missions, and it never grabbed me. Not even sure how many years ago that was.
So you bought an escapist cowboy simulator, but are unhappy that it's a cowboy simulator only suitable for escapism?Necroing: this game kinda sucks, it like a horse riding psuedo 1800s america simulation. It’s Cowboy Sim City.
This game isn't for people who want to play a 'game', it's for people that want a temporary hidey-hole from reality, a refuge, because they're not getting it from real life.
Thats really my only complaint, is the 100 enemies thing.
Its so ridiculous at some points, it almost breaks immersion. Games should try to somehow find a balance between the number of enemies you encounter and progression. Killing someone should be consequential, when you shoot 3 dudes in a farmhouse after a dispute went south, it should be a harrowing affair that forced you to use cover/items/tactics in order to come out on top. When you kill 86 dudes during a side mission its like, ok so I just killed every young abled bodied male within 25 miles of here, I guess Im like, a mass murderer now?
Its just so out of hand. I can see killing hundreds of zombies, or wererats, or ghouls etc, but when you have a story driven 3rd person shooter, maybe try to make killing someone have some kind of impact. When you kill 140 men during a train robbery, its like...who gives a fuck. Killing an enemy after that becomes trivial and the game suffers for it.
I dont know how you solve it, as difficulty alone isnt enough. I think you can just balance the progression like I said, and then try to find ways to occupy the players time besides murdering.
It’s like the guy hasn’t met John Marston.So people are complaining it's too realistic and life simulator, but also too action video game-y