I might have to try this again. IfIntrinsic can beat it, I should be able to beat this thing with one arm tied behind my back!
Correct, you'll unlock traits on weapons the more you use it. And, since traits are randomly assigned, you'll occasionally get a weapon with a combination of traits that make it totally OP.if memory serves it's also erroneous that you don't passively upgrade (your weapons get some increases?) which makes the game easier as you go along.
Y'all are crazy. There was nothing excessively difficult or prohibiting in this. Especially given how pervasive the rogue-lite and Souls genre is these days. I only played it this year so maybe subsequent patches changed the fundamentals of the game over the years. Getting past the 1st boss was the first barrier and it didn't take too long. After that it isn't specifically linear since you can always skip him and move forward. Whether that is a good strat is up to you. But asShakyJake mentions the areas after the 1st are progressively easier.
More seriously though the presentation of the story was the cool thing for me here. But I get in to all that dumb stuff like reading all the notes in Control and geeking out over figuring out what's going on. So pushing ahead to find the next recording, flashback, story element motivated me.
The lack of a 'suspend' or 'pause' was a massive oversight. But in no way does there need to be checkpoints. Returnal works in a very similar manner to Dark Souls: you work your way through an area, finally reaching a shortcut which opens up quick access to new areas. Returnal is the same way.I'm no advocate for easy modes (it'd ruin Elden Ring IMO) but Returnal needed, at the very least, some checkpoints. Absolutely no reason each world couldn't have had one at the start. Or save points, maybe one at the start of worlds and another midway and another before the boss. Die and you have the option to restart at the last save, start of the biome, or start of the game (for trying to get a better layout as you go). For a long time it didn't even have a suspend / temporary save function.
The lack of a 'suspend' or 'pause' was a massive oversight. But in no way does there need to be checkpoints. Returnal works in a very similar manner to Dark Souls: you work your way through an area, finally reaching a shortcut which opens up quick access to new areas. Returnal is the same way.