Are triple a companies even allowed to do that anymore? Not support a game after release with dlc, expansions, or whatever? Wtf?
Are triple a companies even allowed to do that anymore? Not support a game after release with dlc, expansions, or whatever? Wtf?
Flame axe spin attack is where it's at. It can't be interrupted.TJT Rank 2 fire works are really good too, they interrupt a ton of bosses.
I found the opposite. For reference Bloodborne was my introduction to the series and its probably my favourite game of all time, but I find the combat in Sekiro much more rewarding. Having taken a complete beginner gamer through Sekiro who has never played any soulsbourne games, you need to play aggressively for essentially all the bosses. I played through Bloodborne not even realising I could parry (this was hard lol) so perhaps its just made me super aggressive in general, because I find BB/Sekiro/DS3 easier but the slow pace of DS1 took a lot of adjustment.Necroing this since I am replaying it for the first time since release. I am almost up to Fountainhead Palace again.
Anywho! Retrospective.
That said this is definitely the worst From game. I can hop into DS, Nioh or whatever and be pretty comfortable playing. This isn't the case in Sekiro where you are unbelievably punished for the most minor of mistakes. Boss fights take way too fucking long and there's minimal way to make them take less time without significant cheesing. Having to understand posture/health and simultaneously how to mitigate multiple different ability types is extremely annoying. Because of the posture shit. As your own posture is effected by your health so brinksmanship is much harder on mini bosses who will fatigue your posture in one blow, even if you deflect, because your low health eats your posture regen.
- Absolutely Excellent aesthetic.
- Great Storyline
- Interesting Abilities (a lot of them worthless though).
I think I really liked the idea of clashing blades when I first played but this second time is just... ungh. Having not played for a year each boss was still an absolute slog just like when I first played it.
Finally playing this, just defeated Chained Ogre and now feel like a big shot. I love how lenient the parry window is compared to other From games. I don't think it'll be as difficult as I thought all this time (aside from roadblocks like Lady Butterfly etc). Just rolled through the first hour, whereas when I briefly tried this at launch I couldn't get past 10 minutes in.
Couple questions:
-Are soul "levels" banked once you fill the meter and add a number? I got to like 3 there and I'm afraid to go die and risk losing something.
-Money gets halved no matter what right? No way to bank that? I have like 1200 moneys and again, afraid to go lose half of it next time I play.
-Any key skills I should aim at learning first?
-Does it make sense to grind early on? Like I grinded a bunch of the consumable healing item when I found mobs that drop it but I don't know how necessary that is. In Bloodborne it helped me a ton to grind Blood Vial drops early on until I had hundreds of them for the rest of the game.
-If I beat the Chained Ogre in 3 tries and had a tough but good fight with it, how well am I doing so far?
You can buy money bags as an item at like 90% price from merchants.Finally playing this, just defeated Chained Ogre and now feel like a big shot. I love how lenient the parry window is compared to other From games. I don't think it'll be as difficult as I thought all this time (aside from roadblocks like Lady Butterfly etc). Just rolled through the first hour, whereas when I briefly tried this at launch I couldn't get past 10 minutes in.
Couple questions:
-Are soul "levels" banked once you fill the meter and add a number? I got to like 3 there and I'm afraid to go die and risk losing something.
-Money gets halved no matter what right? No way to bank that? I have like 1200 moneys and again, afraid to go lose half of it next time I play.
-Any key skills I should aim at learning first?
-Does it make sense to grind early on? Like I grinded a bunch of the consumable healing item when I found mobs that drop it but I don't know how necessary that is. In Bloodborne it helped me a ton to grind Blood Vial drops early on until I had hundreds of them for the rest of the game.
-If I beat the Chained Ogre in 3 tries and had a tough but good fight with it, how well am I doing so far?