SOE Becomes Daybreak / Russian shutdown

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Utnayan

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^Fucking LOL

Hey Jimmy "Utnayan" Olsen, what do you make of this book and can you explain the amazing reviews of this gaming icon?

Theory of Fun for Game Design: Raph Koster: 9781449363215: Amazon.com: Books
LOL did you see the reviews section?

Tanoomba game journalist - Rerolled.org
By James on February 9, 2015
Format: Paperback
The book is a fun look into the perverse and dark world of Game Design. Raph is a cisgender bad boy who chooses to disregard female designers and pushes for an all male domination of the game industry. Please be wary when you read this since he uses sexist and hateful language like "SJW". The book is about being a transphobe.
Hahahahahaa
 

Big Flex

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Thank god massively will return to opine about Lord of the Rings Onlines latest patch and write wistful retrospectives on an obscure steam punk Korean grinder of days gone by. I for one look forward to a return of the in depth coverage of the Mog Log and why Wildstar changed the game.

Rerolled news would be like stuttering john + vice + trailer park boys.
 

Draegan_sl

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I've interviewed game devs on and off camera before, in person, in gchat, on skype etc. They all stick to the party line, you don't get shit out of them. Or you get deflections or "that doesn't exist" or if they have egos like Mark Jacobs they just ignore you and think they're better than you.

You wouldn't get far asking cynical questions. Game developers think they are better than they are. Ut describes them perfectly for the most part.

And the good game devs usually just keep their head down and do their jobs. They more often than not don't get put in charge to make real decisions. Artists, coders, devs or whatnot just want to create shit and aren't usually the type of person that grows into a decision making position, the type of position you actually want to interview anyway. That just goes back to industry incest and how devs fail all over the place with different games.

The best interview I did was on a media conference call with Scott Hartsman and asked him why Hammerfall's raid design was like a giant filthy asshole. He agreed with me and said it sucked and they will never do it again. Fair response.
 

Big Flex

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dispatch the official rerolled ambassador, gogojira.

hewasa mod on PJPantheon after all.
 

Dandai

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I've read Raph's book from cover to cover and found it to be well written and insightful. He basically makes the case that learning is fun, but you have to be sneaky about having your players learn and not bash them over the head with it or fun turns into not-fun pretty quickly. There's a sweet spot between skill and difficulty he calls "flow" (not sure if it was original to him, but I suspect not):

rrr_img_90114.png


I didn't know who Raph Koster was outside of what he wrote about himself in the preface so I didn't have any prejudgments coloring my expectations of how good the book would be... so that helped I guess.
 

Big Flex

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i bet raph likes being strangled during sex and that is where the idea of flow came from.
 

Agraza

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I don't have any issues with Georgeson, but I am skeptical of Koster. I've yet to play a game I felt that Georgeson had some effect on I did or didn't like. Was he involved with EQ or EQ2, and when? I don't care how he comes off on the camera. I bet most of you fucks would be awkward and goofy on camera.

I hope Next continues forward. I'm still anticipating an MMO infused with Minecraft interactions, and I really don't care who makes it. We need to get successes and failures out there to get people into the concept. Plenty of games that did poorly inspired a round two. Recently Shadowbane was undoubtedly a huge catalyst for Crowfall, and yet Shadowbane was a steaming pile in so many ways. I'm indifferent to H1Z1, but I have no issue with it.

I would really like to know what Daybreak owns that Columbus thought was valuable. Staff? IP? A combination of both? MMOs are incestuous as all fuck. There isn't much stopping them from making their own game and hiring away some decent people at least to achieve a setback in the development of the competition's product.
 

Vitality

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As has been stated in previous posts. Georgeson is the guy SOE brings in to lead games into the sunset.

Post PoP EQ - Post Velious EQ2 - Post Core Combat Planetside 1

You probably haven't played any of those because they were all shit at that point. That's when Georgeson shows up to keep it running on a skeleton crew.

That's why EQN has barebones skeleton crew from what we can tell. H1Z1 and Planetside 2 - SoE's most recent notable titles had nothing to do with Georgeson and got released with relative expediency. Albeit in shit condition, released none the less.

If you've tried landmark you've tried a georgeson game.

Georgeson is Daybreak's Life Support Creative Director which means EQN and Landmark are on life support right now.
 

Agraza

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I liked LDoN, I liked GoD, I hated OoW, I played EQ2 and WoW for a while, I liked HoT, I hated VoA, I didn't really feel strongly about RoF or CotF, and I quit before TDS released. I don't remember Georgeson being relevant to any of that, but I dunno what his handle is. Regarding EQ2, the original release and the first xpac both sucked. I just googled him and can't find him attached to any of those in a major way. It says he became the EQ guy in 2010, but he's been most heavily involved with Next/Landmark, which I haven't played. EQ is a big umbrella, and I doubt he was personally involved in gear tiering and stat budgeting, class design, and zone design in the recent EQ1 expansions.

I remain indifferent to his involvement.
 

Vitality

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I guess my point in that response is that you should be FAR FAR FAR more skeptical of Georgeson at this point than Koster, primarily because Georgeson is the Head of EQN Development (which is going very poorly) and koster is merely a relatively unknown consultant.
 

Utnayan

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I liked LDoN, I liked GoD, I hated OoW, I played EQ2 and WoW for a while, I liked HoT, I hated VoA, I didn't really feel strongly about RoF or CotF, and I quit before TDS released. I don't remember Georgeson being relevant to any of that, but I dunno what his handle is. Regarding EQ2, the original release and the first xpac both sucked. I just googled him and can't find him attached to any of those in a major way. It says he became the EQ guy in 2010, but he's been most heavily involved with Next/Landmark, which I haven't played. EQ is a big umbrella, and I doubt he was personally involved in gear tiering and stat budgeting, class design, and zone design in the recent EQ1 expansions.

I remain indifferent to his involvement.
He was the producer for Destiny of Velious, an expansion which took all the good changes Hartsman made with EQ2 (EoF Expansion) and threw the entire world back into the nether. He also is in charge of Landmark and EQ Next, and also is on his 3rd stop / start with that project in conjunction with Jeff Butler (Vanguard producer) as the creative director. These two guys have ego's the size of a large Galaxy, top down develop, do not give their team leads freedom, and are creative black holes of their way or the highway. Things like "Accessible UI" mean nothing to them when their sole goal of Landmark should be to make it easy to play in the Sandbox. That combined with horrible management skills and project management snafu's, they account for why EQ Next might not ever come out.

He also spearheaded one of the worst F2P systems in EQ2 and took credit for a reputation that never existed when everyone absolutely hated it, yet on his LinkedIn credentials talks about how he was responsible for one of the most heralded free to play conversions in the industry (For the sake of throwing words on his resume) - Which I am guessing he will probably need to brush up fairly quick now that Smedley won't be able to shield him from the new owners when they see his incredible dysfunctional producing methods. The "Good ol boys" club which has perpetuated their offices since 1999, will finally be coming to a crumble.