Vitality
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You've got my support on this one.real talk. with massively dead we could swoop in and make an equally mediocre MMO news site.
nuke the junkies site and start over.
You've got my support on this one.real talk. with massively dead we could swoop in and make an equally mediocre MMO news site.
nuke the junkies site and start over.
Whatchu talkin' bout, BF?real talk. with massively dead...
Interesting...Whatchu talkin' bout, BF?
Massively Overpowered by nbrianna Kickstarter
Even still, there's always room for a Stuttering John type coverage of the players in this industry. God knows a few of them need to be taken down a peg or two.
LOL did you see the reviews section?^Fucking LOL
Hey Jimmy "Utnayan" Olsen, what do you make of this book and can you explain the amazing reviews of this gaming icon?
Theory of Fun for Game Design: Raph Koster: 9781449363215: Amazon.com: Books
HahahahahaaTanoomba game journalist - Rerolled.org
By James on February 9, 2015
Format: Paperback
The book is a fun look into the perverse and dark world of Game Design. Raph is a cisgender bad boy who chooses to disregard female designers and pushes for an all male domination of the game industry. Please be wary when you read this since he uses sexist and hateful language like "SJW". The book is about being a transphobe.
bring back Nirrtix for RR moddispatch the official rerolled ambassador, gogojira.
hewasa mod on PJPantheon after all.
Raph posts on F13, and has for a long time. He won't say anything about his game publicly that isn't part of something planned from the devs.Watch that tanoomba review get Raph Koster to signup on these boards.
I just feel dirty around Georgeson too. He just gives me bad vibes. When a chick interviews him, I just feel like he's going to knock her over the head and take her away.
May be an unfair assessment but he has the smile of The Joker.
He was the producer for Destiny of Velious, an expansion which took all the good changes Hartsman made with EQ2 (EoF Expansion) and threw the entire world back into the nether. He also is in charge of Landmark and EQ Next, and also is on his 3rd stop / start with that project in conjunction with Jeff Butler (Vanguard producer) as the creative director. These two guys have ego's the size of a large Galaxy, top down develop, do not give their team leads freedom, and are creative black holes of their way or the highway. Things like "Accessible UI" mean nothing to them when their sole goal of Landmark should be to make it easy to play in the Sandbox. That combined with horrible management skills and project management snafu's, they account for why EQ Next might not ever come out.I liked LDoN, I liked GoD, I hated OoW, I played EQ2 and WoW for a while, I liked HoT, I hated VoA, I didn't really feel strongly about RoF or CotF, and I quit before TDS released. I don't remember Georgeson being relevant to any of that, but I dunno what his handle is. Regarding EQ2, the original release and the first xpac both sucked. I just googled him and can't find him attached to any of those in a major way. It says he became the EQ guy in 2010, but he's been most heavily involved with Next/Landmark, which I haven't played. EQ is a big umbrella, and I doubt he was personally involved in gear tiering and stat budgeting, class design, and zone design in the recent EQ1 expansions.
I remain indifferent to his involvement.