Pretty much my pick up line. Also a bulletpoint on my resume.hewasa mod on PJPantheon after all.
You're definitely not alone. I feel like it was one big ass Cosplay event for their team with little to no checks and balances. Im sure the selling point that pony tail and his crew said to the higher ups was something along the line of "We're making what the players want and it takes time to get that consensus! So we're going to break everything up into small chunks and give each small chunk a minimum of a month for the players to mull over each." "Its going to rock!"So I'm not alone in feeling that canceling SOE Live was less about "oh we just had the buyout and need to save money and focus on the game" and more "we don't have shit to show", am I?
I mean, I'm sure the answer is not one single thing (it never is), but I feel it is much more of the later. I think we were all expecting a lot more of EQ:N last year, and it'd probably be a repeat performance if they had done it again this year.
Rule number one in business regarding acquisitions (or being the new boss hired from outside) is that, "everything will be the same" and that "I am just here to contribute and help who I can" when you first start and then ease into the major changes after things die down. Give it a couple of months after they "officially" change the name, IE all the websites and products have the new name and nothing is left of the SoE logos, before they start chopping down the dead wood.Huh, seems a bit odd for that to happen considering this switch is just a rename so they say.
I think SoE's challenge has been to put as much value as they can to the SoE All-Access. Advertising X amount of games for one price is their angle. The more they take away, the less the appeal. However, I don't really see the how adding more turds to the pile is going to make it smell any better.Is EQ2 even making money at this point?
You hit the nail on the head. Daybreak, hire this man.Their games have aged and some not well but they have some value if give the right attention. EQ needs a classic server, progression server which annual or every other year resets. EQII needs their ability hotbar situation addressed, PS2 needs their cheaters dealt with and the same with H1Z1.
That was Elidroth.Who was the EQ Dev that strolled in here a year or so ago and asked the honest question about "Why are there EQ Emu servers?" and didn't see their appeal?
I've no idea how much sway the guy had in SoE, but that absolute cluelessness about your own product says it all to the current team.