SOE Becomes Daybreak / Russian shutdown

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Big Flex

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Daidraco

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So I'm not alone in feeling that canceling SOE Live was less about "oh we just had the buyout and need to save money and focus on the game" and more "we don't have shit to show", am I?

I mean, I'm sure the answer is not one single thing (it never is), but I feel it is much more of the later. I think we were all expecting a lot more of EQ:N last year, and it'd probably be a repeat performance if they had done it again this year.
You're definitely not alone. I feel like it was one big ass Cosplay event for their team with little to no checks and balances. Im sure the selling point that pony tail and his crew said to the higher ups was something along the line of "We're making what the players want and it takes time to get that consensus! So we're going to break everything up into small chunks and give each small chunk a minimum of a month for the players to mull over each." "Its going to rock!"
 

Convo

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Sounds more like eq2 might get closed. I just assumed they are going to put everyone on EQN to get it out the door. Probably sell IPs after that?
 

Vitality

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Huh, seems a bit odd for that to happen considering this switch is just a rename so they say.
 

Chanur

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According to that EqWire site they only have 21 people working on EQ2 with about 5 people that also rotate between EQ2 and EQ1. I don't know what the current income/subs figures are for EQ2 but I would have to assume its making money.
 

Vitality

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Jump to 39:55 for everquest next comments - including the fact that they're using landmark to test features for everquest next. Contrary to popular belief on this forum.

 

Convo

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Who thought otherwise? The thing with EQL is the devs don't really know how much it will influence EQN. They are basically waiting to see based on testing in EQL. Maybe I'm just not as up on this forum like I used to be but I didn't know we had a large portion of posters who thought otherwise?
 

Wuyley_sl

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Huh, seems a bit odd for that to happen considering this switch is just a rename so they say.
Rule number one in business regarding acquisitions (or being the new boss hired from outside) is that, "everything will be the same" and that "I am just here to contribute and help who I can" when you first start and then ease into the major changes after things die down. Give it a couple of months after they "officially" change the name, IE all the websites and products have the new name and nothing is left of the SoE logos, before they start chopping down the dead wood.
 

Muligan

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Is EQ2 even making money at this point?
I think SoE's challenge has been to put as much value as they can to the SoE All-Access. Advertising X amount of games for one price is their angle. The more they take away, the less the appeal. However, I don't really see the how adding more turds to the pile is going to make it smell any better.

Coaching from the couch, I would probably attempt to give people what they want for near nothing. Piece together EQ Vanilla and charge something like $2.99 or it. , I will say this, EQII's Marketplace is nice. Because they have such a solid housing/guild hall system, their stuff is fun to buy without impacting the game. The bad part is the game isn't worth crap. If the could devote every bit of energy to getting the ability system scaled back to a single hotbar or two (not including buffs and clickies) that would be a start.

Their games have aged and some not well but they have some value if give the right attention. EQ needs a classic server, progression server which annual or every other year resets. EQII needs their ability hotbar situation addressed, PS2 needs their cheaters dealt with and the same with H1Z1. You get all of that together for a cheaper station pass or sell them al carte for $1.99-$2.99.
 

mkopec

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Vanilla EQ needs a way to control more than one character from a single interface. So you could multibox more efficiently, which everyone does these days anyway. If they added this, Id pay to play that game again.
 

Secrets

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Their games have aged and some not well but they have some value if give the right attention. EQ needs a classic server, progression server which annual or every other year resets. EQII needs their ability hotbar situation addressed, PS2 needs their cheaters dealt with and the same with H1Z1.
You hit the nail on the head. Daybreak, hire this man.
 

Jysin

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Who was the EQ Dev that strolled in here a year or so ago and asked the honest question about "Why are there EQ Emu servers?" and didn't see their appeal?

I've no idea how much sway the guy had in SoE, but that absolute cluelessness about your own product says it all to the current team.