a_skeleton_02
<Banned>
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Good sign for Landmark/Next.So they keep a voxel tool programmer apperrantly
Good sign for Landmark/Next.So they keep a voxel tool programmer apperrantly
You would hope that is the case. Trimming the beef 50% when you got 2 titles in alpha though seems something far more severe is planned.They are better off to do it in one fell swoop. If they do this in steps, it just drives the moral down to a shitty black hole in the office. This way they can do it all at once, get over the bullshit and continue without further worry.
They really only need five senior level people for EQN to maintain its vision - Georgeson wasn't the vision as many are saying on reddit. Steven Klug (technical director), Steve Danuser (content/lore), Rosie Rappaport (art), Terry Michaels (producer), and either Darren McPherson or Michael Mann (game design).Good sign for Landmark/Next.
Completely agree. Shocking that he was on EQ2 when his talent could be used on other franchises. One of SOE's unrecognized stars.Akil (Lyndro) is one of the brightest people I've ever worked with. Period.
500-1000, IIRC.How many employee did SOE have before the layoff?
Possibly DCUO as well.I'm willing to bet the only 2 games Daybreak cares about is H1Z1 and Planetside 2 due to console ports.
No, don't remove the guy on the one game I still play, from "SOE"(daybreak), with any kind of consistency.I hope Higby gets pulled onto the EQ Franchise personally. Maybe a little T-Ray if he's still around.
I liked Georgeson, he had genuine enthusiasm for what he did, but I have to admit, I didn't totally get his position at SOE. They already had all the regular team leads for the EQ games, why did they need an additional creative director for the entire franchise? I wouldn't be terribly shocked if that redundancy, more so than anything Ponytail was actually doing, was the reason he got canned.They really only need five senior level people for EQN to maintain its vision - Georgeson wasn't the vision as many are saying on reddit. Steven Klug (technical director), Steve Danuser (content/lore), Rosie Rappaport (art), Terry Michaels (producer), and either Darren McPherson or Michael Mann (game design).
Georgeson was a total redundancy - he tried to be a hybrid of what McPherson, Danuser, and Michaels were doing, but at the end of the day he was mostly a mouthpiece. An effective mouthpiece, which is why so many tears are being shed on reddit, but it was a smart cut. If Brad McQuaid taught us anything, it's that the folks who talk about "vision" the most are rarely the ones that actually have them.
Everything 'revolutionary' about EQN was developed, designed, and WORKED on by the folks listed above. Not Georgeson.
There are 19 EQ servers and 18 EQ2 servers. A lot of them can be merge if you track the population overtime.EQ cant be doing too bad either, not too much costs if you scrap the yearly shitty expansions. A year or so ago I went back and there were plenty of people still playing, like 10 servers or so. Cant speak on the profitablilty since EQ is also a F2P game with only exp opts and hats being sold for cash.