Draegan_sl
2 Minutes Hate
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We were talking about examples that arnt P2W, I consider P2W being able to buy any advantage over a player who isnt paying. In path of exile you buy an economic advantage over the other players. Saying its textbook free to play, id consider it exactly that since just about every cash shop offers p2w options.PoE is a great example. You mean to tell me you can't play the entire game, up to and including the 'end game' for $0? No shit! You can play the game enough to know if you want to drop 20 bucks on it for stash tabs that then lets you optimally play the end game.
The 50 hours you played prior to deciding you wanted to do the end game is hopefully worth twenty fucking dollars.
That's textbook free to play.
When you says "tons of RPGs exist" are you referring to pen and paper game systems or MMOs? Of all the MMOs I have played since EQ1, all of them have used level based systems except for Asherons Call.Tons of RPGs exist that are not level based systems.
Level based systems translate pretty poorly to MMOs since they are designed to gate content and limit pace in relatively short games. No one thinking up the rules for like DND in the day thought at all about how levels would translate to games that last decades instead of hours.
@Merrith, ya cata was supposed to revamp all that old content. It's a shame it was the real low point of WoW and they botched it so badly by making everything a cheesy unfunny joke, instead of using it as a chance to actually streamline and quicken the leveling experience all the way up to 85.
You're sitting here saying with a straight face that SWTOR has the best ftp model? I know you like to schill this game but come one. It's one of the worst introduced. They charge for fucking hotbars. That alone puts them in asshole territory.There is f2p and f2p: swtor has possibily the best shop ever made. You don't really need anything beyond what you'd pay for a cheap game (say 10 or 15 bucks) to buy two or three basic features and become a premium account. The good thing, is that you'd want to buy a ton of shit there, cosmetic and such. If you want to sub, the benefits are many and you get coins monthly to spend on cosmetic stuff.
Swtor for me is great: I pay only a monthly sub and I got a lot of stuff for it and most important, many hours of fun.
Lotro on the other hand is a fucking disaster: aside from being a dated game with clunky gameplay, you have to purchase most of the questing areas. Holy shit whoever came up with that idea...
Exactly and it doesn't fit with the goals of WoW as a decade old game that is based off endgame activities. Blizzard is trying to offer ways for people to play with each other. That is the goal of every development team. SOE did not want levels to be a hindrance to getting people playing together. I don't consider leveling to be the primary part of an RPG but I played D&D and leveling was not the only value in our groups. It was the roleplaying..Hey maybe D&D would be even more popular if they had spawn camps where you just sat there for hours killing the same mobs? Right?I was specifically saying that in regards to WOW's 1-80 content. It's very very old and outdated. The 90-100 experience is really entertaining and returning and/or newer players should just skip to 90. The other stuff is just legacy that you should do only if you really want to look at what used to be there.
People roleplay?I don't consider leveling to be the primary part of an RPG but I played D&D and leveling was not the only value in our groups. It was the roleplaying..Hey maybe D&D would be even more popular if they had spawn camps where you just sat there for hours killing the same mobs? Right?
Haha, it's like FFXIV doesn't exist on this forum or something.Not a single one?
You roleplay? lol what a creep..Exactly and it doesn't fit with the goals of WoW as a decade old game that is based off endgame activities. Blizzard is trying to offer ways for people to play with each other. That is the goal of every development team. SOE did not want levels to be a hindrance to getting people playing together. I don't consider leveling to be the primary part of an RPG but I played D&D and leveling was not the only value in our groups. It was the roleplaying..Hey maybe D&D would be even more popular if they had spawn camps where you just sat there for hours killing the same mobs? Right?
All things we can discuss. I'm not saying we will or won't change it, but it's good to have the conversation, and see if maybe it's worth doing.I despise the AA limit on EQ1 for F2P. I always wanted more people for casual groups. Casual groups aren't what they were from ages ago. Using F2P as fodder for groups would be a pleasant improvement, but they're all gimps. EQ1's F2P is basically an online tutorial. Those players are of no benefit to me, only Daybreak. The AA auto-grant for high levels is like 5k+, but the earnable AA cap for F2P isn't close to that.
Level based systems are better than skill-based systems for MMORPGS for all the reasons already discussed, but I'll repeat a couple, time being a flat circle and all.Level based systems translate pretty poorly to MMOs since they are designed to gate content and limit pace in relatively short games. .