And the scapegoat is that the market no longer supports subscription based models. Which is ridiculous. Sub based models are still supported when an MMORPG is properly managed, and unfortunately, we have one. And even then there have been a lot of mistakes regarding content being dispersed for the amount of money spent on "Access" to WoW.The entire picture is that the moment WoW was released no other game has been successful in the sub market. Not a single one no matter how popular the franchise or big the dev budget.
Yes, it's a calculated risk when the decision is made pre-launch. Post launch it's a desperate attempt to keep from going under.F2P brings in an enormous amount of money. When a game goes F2P, it doesn't mean it is dying. It means the publisher is willing to make a boat load of cash, but without the predictability of the revenue stream from projected (easily projected) subscription revenue during the product cycle.
Not really, its just a formalized gametime buying system. CCP sells gametime cards as ingame items for RL money and then the players can turn around and sell those on the AH for ISK, but no one is playing EVE without CCP getting the RL $ for a sub.I think what Mughal meant was, since WoW launch, all (new?) mmo's that tried to charge a sub either began to fail and went f2p, or failed and shut down. Not sure where Eve lands, can't you play for free if you generate enough isk?
I've said the same for awhile now. But you wonder, is that because they have no budget?Looks like they forgot to fire some of those great marketing dept people. It's almost criminal how bad SOE's marketing dept is.
Aww they stopped the global raid mobs?But lets not forget what this did to SWTOR. I played that game at launch for about a year or so. Back then they had these mini bosses all over the fucking place, and they all pretty much dropped orange gear, the type that you could put the mods into them. Anything from armor, to guns and light sabers. It was cool to search for and hunt these fuckers down. Even to equip your alts.
Well here comes the F2P and cash shop and what do they do? They remove all this sweet orange gear from these elite mobs loot table and place all the shit in the cash shop.
This is what F2P and cash shop does for games....
He's likely talking about champion mobs and heroic areas which had better drop rates for the stuff. They've only added a new planet per expansion aside from daily areas, and they're still lacking the extras from the original release including those things.Aww they stopped the global raid mobs?
So according to this people shouldn't actually play games? They should just give money to Blizzard/Trion/Daybreak and be given an end-game raider in return and be done with it? Because time invested in playing a game is no different than spending money on what that invested time could have gotten you?Putting players behind an artificial time wall is no different than a paywall..
PoE is a great example. You mean to tell me you can't play the entire game, up to and including the 'end game' for $0? No shit! You can play the game enough to know if you want to drop 20 bucks on it for stash tabs that then lets you optimally play the end game.im not sure why people always use PoE as an example. In general it doesnt sell power but theres is a definite need to buy stash tabs. You just cant play in any meaningful way up into chaining 78 maps without using the chaos/regal recipes and doing those with 4 tabs would be a nightmare.