Half the reason I've played it as much as I have is because I have an Oculus and the game is just amazeballs with it on. Hodj isn't wrong though, it really does need more stuff to do.I really want to get into ED but I want to go all out flight stick but then I worry I will be bored an hour later. So torn.
I remember a story about why the Nova didn't sell well in Mexico.Elite Dangerous needs more shit to do (which they seem to be working on with the xpac, though they'll still need probably 2-3 times as many ships and 2-3 times more shit to do).
I like the game a lot. But its just...it needs more shit to do. I can't make it any clearer than that.
Design for matchmaking was revealed well over a year ago. It just doesn't exist yet since they are trying to get the basics of the game working.Star Citizen "zones" are instances of up to 48-64 players right? So next to a busy planet you will have a LOT of instances, out in empty space only one for any given place. It will be interesting to see how they will do the "matchmaking", if it will be any good at all... I guess they havent a clue about the details and problems with all that yet. It will be vastly different from EVE, no mass battles at all. At most a small to medium battle (in EVE terms). I really wonder how they will solve problems like 2 "guilds" of 50+ players want to fight, how will they get distributed to the instances? And what bugs will players find and use to play the system
It doesn't help that they're using the CryEngine, which isshit. The whole "player's PCs couldn't handle it" might not actually be that much of a stretch.The small size per zone is a bunch of bullshit. Their reasoning was that their shit rendered so hot people's PCs couldn't handle it, but I call shenanigans on it. It's probably server-side pussy-footing. Personally I think massive space battles are awesome, but I can respect Chris Roberts for not attempting it.
what are you talking about, they didn't stop. you can walk around in space stations all you want, it's just kinda pointless. only cool thing about it is you can sit in your hangar and watch youtube videos. They put the actual FPS in their ground module.Remember that EVE wanted to implement what CIG is doing with Star Citizen at least as far as space stations was concerned for the purpose of limited FPS interaction but had to stop.
I don't see how they think they're going to field these massive numbers of players all the time to pilot and operate these ships if this is true.. A comparable ship in Star Citizen fits about 90 people comfortably and would require over a dozen people to use all of it's functions as a skeleton crew not including pilots or marines.
Two points.man every time I see an Eve Valkyrie video i get so hyped and then I get so sad cus of Dust 514
Dust 514 in case you didn't know is Eve's Squadron 42. It's their FPS module that exists inside of Eve Online and is connected to Eve Online. players exist on the same server, show up in local chat, and you can interact with them.
remember this? from 2011? the intro trailer:
EVE: Future Vision Trailer - YouTube
except CCP went full retard and made it PS3 only, cus Sony was totally losing last gen's console war and started throwing a lot of money around for exclusives.
So much fucking potential of that game with the interconnectedness of it all. My roommate at the time this game came out happened to have a PS3 so I got to play around with it, doing orbital strikes from my ship in Eve Online and blowing up dudes in his match (from a destroyer, i don't think they ever did the dreadnaught orbital strike weapons).
all of it is wasted since there are so little players and so little revenue from it. I doubt CCP will ever do with Valkyrie what they did with Dust and make it actually part of Eve.
Dust should of been the stand alone game that introduced players to the eve universe (that way it wouldn't have had to be a PS3 exclusive and could of launched on all consoles/PC) and Valkyrie should be the built in dogfighting Eve Online Module, with the added bonus that it's full VR.
I guess that's why I never really got the hype behind Star Citizen. Eve was already doing (or had already done) everything that SC wants to do.
what are you talking about, they didn't stop. you can walk around in space stations all you want, it's just kinda pointless. only cool thing about it is you can sit in your hangar and watch youtube videos. They put the actual FPS in their ground module.
Also if zones are limited to 48 people how the fuck do you put 90 on 1 frigate?
Only the largest ships will require a massive crew. Every single ship can be piloted by 1 person. Other crew stations can be manned by NPCs you hire. However some stations just cannot be done by NPCs since the AI doesn't exist to a degree where complex information can be communicated to the player accurately or very well. For example on an Idris you will want a tactical officer/captain that will overview the general actions and direction of the ship. A pilot to actually set a course or enable manual override in an emergency, a radar operator, communications officer, etc. Some other jobs like manning the missile launcher can be done by an NPC same with manning turrets or even fighters that you can order to launch. Some complex tasks you will have to communicate with NPCs directly however so that adds some limitation.I don't see how they think they're going to field these massive numbers of players all the time to pilot and operate these ships if this is true.
I had heard stuff like this in the past, but forgot about it. This actually seems like a crippling feature. Having a couple people pilot and operate a ship? Maybe. Fielding guilds of thousands of players to fully equip, outfit, operate and pilot a fleet? Really?
I have friends who host games at their place occasionally, and I just never felt like I wanted to take part. Partially because I've heard stories of conflicts/frustrations and I don't really want to trudge through that. Plus that particular group of friends has a few people who tend to try dominating groups (unconsciously) and if you aren't in to playing second fiddle things tend to go poorly at times.There's a super basic game that I've played at a LAN a few times where people man stations on a ship. When we actually stop being stupid it was a lot of fun.
All sorts of cringeworthy videos of this game, lol.aretmis simulator - YouTube
Don't ever play EVE.Just imagine 90 nerds all screaming at each other to jump to warp drive and fire all forward facing photon torpedoes on ventrillo or whatever people use for voice chat nowadays.
No thanks.
Yeah this my worry as well. You need people to do their jobs but some people just shouldn't be allowed near leadership roles. I'll put my hand up and I'm one of those people. I'll happily man any station on a cap ship knowing that my contributions will lead to victory or defeat but yeah leadership is fucking hard. No thanks.I have friends who host games at their place occasionally, and I just never felt like I wanted to take part. Partially because I've heard stories of conflicts/frustrations and I don't really want to trudge through that. Plus that particular group of friends has a few people who tend to try dominating groups (unconsciously) and if you aren't in to playing second fiddle things tend to go poorly at times.
I played it. It was just abysmally boring and I'm not social enough to get in and care enough to try and meet people.Don't ever play EVE.
This tells me the money is slowing down.
It isn't slowing down if anything it really picked up. They are simply drilling new wells.This tells me the money is slowing down.