Variise
N00b
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So when it comes to planetary landing we might get what we saw a year ago initially because that's the first iteration. However when Chris was asked about this directly not long ago he smiled and said he got something out of R&D and into production that they think they can get working live by early next year that will top what we have seen so far. So possible mic drop incoming.
Gameplay persistence right now is almost entirely client side. Next iteration of persistence will be in 2.1 with an early shopping, clothing customization and character customization build and it will be very limited but the first time they will be using the new ID system they created for all assets to move us into the direction the game will eventually end up. Full persistence won't happen until 2.2 or much later depending on the needs of development but they will need it tested I would say at least 6 months prior to release at a bare minimum. Tony talked about this in the last interview on Thursday last week and Part 2 of that interview will be up this coming Thursday where he will expand on what's coming down the pipe next.
The issue with not locking ships is not so much an issue but a feature. Ships will have a lock eventually and later on the hacking feature will be implemented as well along with NPC and automated security measures (cameras and remote controlled TAZER type turrets). They want to test a lot of things and one of those is piracy and see how people behave and then tune some of the planned features around that. Griefing is actually welcomed at this stage of the alpha test.
Most features don't survive impact with the playerbase. This results in a lot of iteration. A lot more when it comes to tech that is not usually combined with other tech the same way in most games. The level of complexity is infinitely higher. Then you add MMO to the end of that concept and now it's 100x more difficult. So much so that virtually all MMOs have been epic failures due to one or multiple sets of features being bad or irreparably broken due to the engine or direction of the game in the first place. SWTOR and EVE come to mind and they aren't the worst by a long shot. They just aren't massively successful. You either love it or hate EVE. There is little room for in between as the playerbase shows. That's a feature and decision by the developer. As for SWTOR... people got bored quick and left. It's kind of sad really. Happened to GW2 as well. Their only good content has been the single player Knights of the Fallen Empire. PvP has been a complete shitshow from day 1. There are still massive duchebags using exploits due to poor developer decisions with no end in sight. EVE on the other hand basically embraces the narcissism and sociopathic nature of the game and runs with it.
So SC is supposed to walk this fine line between features geared towards hard core players and the care bear casuals. I don't play a lot of MMOs anymore but I have never played one where this worked. Granted in all other cases we didn't know what the game mechanics were until months before release with no hope of ever changing anything. They were set in stone. SC's game development is pretty open and in your face. If the community massively revolts against a game feature it will at least get addressed. We have already seen this first hand with the ship controls much to Chris' annoyance. Yet he pushed it through and arguably it's already a big improvement at least features wise.
No matter how good the visuals of this game will be it will ultimately come down to the core gameplay if people will stick around or bail. If they can nail down something to keep people interested and keep that going they will create a gold mine and make not only me happy but I think a whole lot of people here. Nobody wants to play a shit game. So far so good but lets keep an eye out for upcoming features. If you actually give some of a shit about this game and have managed to get some play sessions in please use the Issue Council to report bugs and the forum is there for the devs to listen to feedback. Although I would wait to provide 2.0 feedback on gameplay until that part of the forum opens up. Right now the highest version is 1.3, not 2.0 so hang on until 2.0 is out of PTU.
Issue Council URL (Bug Reporting.)
Test Pilot Headquarters section of the official forum is the best place for feedback on the current live version of the game.
Gameplay persistence right now is almost entirely client side. Next iteration of persistence will be in 2.1 with an early shopping, clothing customization and character customization build and it will be very limited but the first time they will be using the new ID system they created for all assets to move us into the direction the game will eventually end up. Full persistence won't happen until 2.2 or much later depending on the needs of development but they will need it tested I would say at least 6 months prior to release at a bare minimum. Tony talked about this in the last interview on Thursday last week and Part 2 of that interview will be up this coming Thursday where he will expand on what's coming down the pipe next.
The issue with not locking ships is not so much an issue but a feature. Ships will have a lock eventually and later on the hacking feature will be implemented as well along with NPC and automated security measures (cameras and remote controlled TAZER type turrets). They want to test a lot of things and one of those is piracy and see how people behave and then tune some of the planned features around that. Griefing is actually welcomed at this stage of the alpha test.
Most features don't survive impact with the playerbase. This results in a lot of iteration. A lot more when it comes to tech that is not usually combined with other tech the same way in most games. The level of complexity is infinitely higher. Then you add MMO to the end of that concept and now it's 100x more difficult. So much so that virtually all MMOs have been epic failures due to one or multiple sets of features being bad or irreparably broken due to the engine or direction of the game in the first place. SWTOR and EVE come to mind and they aren't the worst by a long shot. They just aren't massively successful. You either love it or hate EVE. There is little room for in between as the playerbase shows. That's a feature and decision by the developer. As for SWTOR... people got bored quick and left. It's kind of sad really. Happened to GW2 as well. Their only good content has been the single player Knights of the Fallen Empire. PvP has been a complete shitshow from day 1. There are still massive duchebags using exploits due to poor developer decisions with no end in sight. EVE on the other hand basically embraces the narcissism and sociopathic nature of the game and runs with it.
So SC is supposed to walk this fine line between features geared towards hard core players and the care bear casuals. I don't play a lot of MMOs anymore but I have never played one where this worked. Granted in all other cases we didn't know what the game mechanics were until months before release with no hope of ever changing anything. They were set in stone. SC's game development is pretty open and in your face. If the community massively revolts against a game feature it will at least get addressed. We have already seen this first hand with the ship controls much to Chris' annoyance. Yet he pushed it through and arguably it's already a big improvement at least features wise.
No matter how good the visuals of this game will be it will ultimately come down to the core gameplay if people will stick around or bail. If they can nail down something to keep people interested and keep that going they will create a gold mine and make not only me happy but I think a whole lot of people here. Nobody wants to play a shit game. So far so good but lets keep an eye out for upcoming features. If you actually give some of a shit about this game and have managed to get some play sessions in please use the Issue Council to report bugs and the forum is there for the devs to listen to feedback. Although I would wait to provide 2.0 feedback on gameplay until that part of the forum opens up. Right now the highest version is 1.3, not 2.0 so hang on until 2.0 is out of PTU.
Issue Council URL (Bug Reporting.)
Test Pilot Headquarters section of the official forum is the best place for feedback on the current live version of the game.