No doubt, there are bugs - it is an alpha, but this video is pretty trollish. The guy had to be going out of his way to replicate and film bugs. I don't run into 90% of that shit on an average playtest. This weekend I had no trouble taking off and flying in the PU. I'm also smart enough to realize it's a first person game, and not complain about immersion when the camera moves in 3rd person as you enter a turret, though.
That makes you a shitty tester.The guy had to be going out of his way to replicate and film bugs. I don't run into 90% of that shit on an average playtest.
For sure. I don't even file bug reports. Just getting a little fun in space once or twice a week as the game grows.That makes you a shitty tester.
I think some optimists still believe Squadron 42 (Episode 1) will be released at the end of this year. That's the single player campaign that is your intro into the Persistent Universe. By then, the PU alpha should be quite robust. They're releasing a fairly large patch every month so far this year. Right now you have one system being fleshed out, with mechanics for non-combat activities being brought online starting with the next patch (cargo, mining, trading, data collection, exploration, etc.) They, supposedly have hundreds of people working on assets all the time, and will bring other systems online more quickly after they get the mechanics all nailed down in the Crusader system. We'll see.Still haven't pledged for this. When will it be released?
my guess: fall 2017Still haven't pledged for this. When will it be released?
That's the new funding campaign date to coincide with alpha 9.my guess: fall 2017
Their intent is more important than what is currently in game. That's pretty normal for game development. Parallel zones are no longer the direction they are going with and instead it's a phase system like Guild Wars 2. Until a final system is implemented, tested and approved there is little point debating it further.this still isn't a MMO - why is it still in this sub-forum