So we're talking 24 for 2016 and maybe 32 in the next few years? I remember when X-Wing Alliance had hundreds of ships in one area. In 1999. I understand that SC is targeting a different experience and that the server load in it is very different than X-Wing Alliance, but when EVE can technically support this shit show:As of Alpha 2.3 it's 24 ships/players.
If we go backwards Alpha 2.0 was 16 ships/players.
Before that Arena Commander was 8 players.
Large World is what allowed them to expand to 16 and cutting down the size of memory usage per ship helped hugely as well. That's still pending for a whole bunch of early ships. Aurora, 300 series and I think even the Hornet and M50. Mostly the newer ships have been getting the tech to scale down their memory size but they did sink months of effort to scale down the size of other ships through sheer optimization which they know they will have to bin the moment they go through the new ship pipeline to get scaled down.
Btw when I say scaled down it doesn't necessarily mean less details. In one example they re-built the Constellation and it's twice as detailed as before but at 1/4 of the memory cost before you even factor in the damage state which is further reduced.
EDIT: Don't expect them to expand the player size above 24 this year. Way too many underlying engine changes need to go in. Having said that Chris hinted that the 2.4 patch is as big a change to the game as the 2.0 patch was. Reading what's coming I'm not seeing it. Maybe they fixed a bucket full of bugs? I know things like falling through ships is purely an engine problem and not a coding problem which they have had to rip out and recode from scratch. Will see how 2.4 pans out.
It's really hard to accept a technical excuse for a 24 ship limit.