Good to see Variise and Blackwulf bringing the truth with Star Citizen (and the other game that is now a separate game they're charging for), though, now that TESO became the best game ever and doesn't require their endless shilling anymore.
edit: or was it Vitality sucking the TESO dick hard? Either way...
I'll take your bait, cause I don't mind talking about this! First off, I don't remember Variise ever posting about ESO, so I'll bear that shame all on my own.
I learned a valuable lesson in my years as a Matt Firor fan boy. I learned that the power of the big publishers and their desire to appeal to the lowest common denominator will crush the best of intentions. I think Matt Firor had good ideas, and intentions, but his PVP centric game didn't appeal to the kinds of numbers that the console pandering suits at Bethesda wanted. He got shifted into a management position and they brought Paul Sage and his chosen few to repaint the game into a shallow theme park with simple controls and a release date the suits could live with.
I've basically lost all enthusiasm for any title coming from a major publisher. Every major title that is getting published by one of the big houses has to be primarily designed for consoles first with possible PC ports to follow. I won't write a novel explaining why that bothers me here, and if you need me to, you're probably on the wrong forum. Every game coming from a major company also has to deal with marketers and MBAs running the show. They have deadlines that don't conform to the best product and they have people calling the shots that have no idea what really makes a good game - they aren't interested in a good steak that 20% of the people will buy, they want chicken nuggets that everyone and their kids can and will consume.
Which brings me to why I'm spending my time following Star Citizen: Chris Roberts is uncompromising in his vision - often to a fault. He's publicly stated that he wants to push PC hardware now and in the future and he doesn't have any interest in trying to appeal to console players. He's not beholden to a publisher. He doesn't have a huge debt that he has to service in order to keep the studio afloat like Curt Schilling did. They are cleverly raising money on a continual basis so the devs have time and freedom to do their R&D and build the game right. They aren't "selling $300 dollar spaceships," they're giving gamers the opportunity to fund their dream game for $300 bucks. The spaceship is a bonus. If you just want to play the game, you can spend less than what No Man's Sky cost you, and guess what? You're still helping to fund the game.
On top of that, CIG is transparent in their processes more than any studio I've ever followed. They have an alpha version playable. They put out community videos every week where they give studio updates and answer questions from the fan base. More than that, every month they publish a monthly studio report that gives detailed breakdowns of what each studio has been working on, and I do mean
DETAILED - probably more so than an investor would get each month at a traditional studio.
So yeah, that's why I'm fanboying up this game as of late. Maybe I'll be wrong again, and that won't really surprise me. I haven't been happy about any AAA title in a very long time. The only one in the last 10 years that stands out as being worth the money and hype would probably be The Witcher 3.