Blackwulf
N00b
- 999
- 18
Aside from the feature creep, the expanding into multiple products and the fact the game is going to take much longer to complete than initially estimated, the thing that bothers me the most about this game is the years of fanboys talking about how this game isn't P2W and how ships would be easily accessible just by playing when the fact is, and has now basically been confirmed by Roberts himself, that you're basically screwed if you don't by in now rather than just buying the game later. It's the literal definition of P2W and the more money you spend now the further ahead you will be when the game releases.
Nah, P2W means you can use real money to do something someone can't do in game. I mean, that's what most of us consider P2W. It will take time and effort, but you can earn the ships you want in game. On top of that, buying large ships now removes actual content for you in the game. I'm guilty of "collecting" more ships than I actually want right now. I plan to give some of them away to friends/family before the game launches because I want to have the fun of growing my merchant/mining operation from something small into something large, expanding into bigger and better ships as I go.
Let me put forth another idea you might not have considered. Forget, for the moment, that this game may fail and not deliver up to expectations. Let's assume it does deliver on the promises and releases to great fanfare. That couldn't have happened without people putting money into the development. Do you have a better idea than selling ships that can and will be stolen, destroyed, and earned in game? Would you rather CR just got a bunch of investors to fund the game, having to listen to their input on design and being forced to release the game before it was ready? That's what happens to most games, is that working well for you?