Star Citizen Online - The search for more money

Eidal

Molten Core Raider
2,001
213
$550 for a sweet Hull-E. I wish I could meet the guys who spend USD to get a head start on being a space trucker. Eve has a pretty robust community of folks who literally spend their leisure time transporting other peoples crap around high-sec space for peanuts. As in, almost any other activity in the game would make more money. I guess some people just have a deep yearning to haul goods!
 

Valderen

Space Pirate
<Bronze Donator>
4,538
2,752
Well they only made $350,000 during the night.

I'm not a huge fan of the look of those cargo ship, although I must admit that it's kind of original and seem to be practical for space. Looks like they'll need escort though.

I'm not sure I could resist shouting a few boxes while escorting it.
smile.png
 

Variise

N00b
497
17
Well they only made $350,000 during the night.

I'm not a huge fan of the look of those cargo ship, although I must admit that it's kind of original and seem to be practical for space. Looks like they'll need escort though.

I'm not sure I could resist shouting a few boxes while escorting it.
smile.png
They released the Hull series super late into the night. I don't think it was up for more than an hour or two before the 25th rolled around. Give it time. People have a whole week to decide to get them or not.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
The most amazing thing about this is, they will make more money selling spacetrucks then Crowfall raised for Kickstarter. It reminds me of the money people blow on CCG when new decks come out.
 

Whidon

Blackwing Lair Raider
1,880
2,906
Two reasons i am very squeamish about this game.

1. There's just too much information, for non-hardcore fan it's difficult to keep up or understand what is happening or even what the game is going to be. It seems like they really wanted to make a eve like game/universe with more detail and real time combat. Now it looks more like a carebear mmo/single player wing commander game with a FPS thrown on for some reason.

2. The ship prices give me the impression the main goal is too simply milk as much money from it's core audience as possible. I mean $15 for a plex buys you the eve equivalent of any ships they have released so far. Granted eve's been out for ages but it looks like they are charging $45 for the equivalent of t1 frigates. None of these ships will even be "special" at any point because tons of people are buying them and will have them immediately at release.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
Two reasons i am very squeamish about this game.

1. There's just too much information, for non-hardcore fan it's difficult to keep up or understand what is happening or even what the game is going to be. It seems like they really wanted to make a eve like game/universe with more detail and real time combat. Now it looks more like a carebear mmo/single player wing commander game with a FPS thrown on for some reason.

2. The ship prices give me the impression the main goal is too simply milk as much money from it's core audience as possible. I mean $15 for a plex buys you the eve equivalent of any ships they have released so far. Granted eve's been out for ages but it looks like they are charging $45 for the equivalent of t1 frigates. None of these ships will even be "special" at any point because tons of people are buying them and will have them immediately at release.
I think you are in a good spot. Just ignore the hype and marketing and wait for the Single player game to release. Watch some streams and you tube reviews and buy it if it gets recommended.
 

Mr Creed

Too old for this shit
2,385
276
None of these ships will even be "special" at any point because tons of people are buying them and will h?a?v?e? ?t?h?e?m? lose them immediately at release.
These ships not being special is a good thing, right? I mean, nobody but the people spending their savings on a full collection would actually want them to sell ships you cannot get again 2 years before the game is released.

I dont think they set out to be anything like EVE - I wouldnt be surprised if Roberts knows little about that game or MMOs in general. They set out to update Elite for multiplayer and 2015 tech, and because everyone kept throwing money at them they are now trying to make a full-blown space life simulation out of that - and might actually succeed at it. However, I'm pretty sure the persistent part of PVP and the generally annoying and time-consuming simulation features will be whined about and diminished as the game nears the PU release.
 

Mist

REEEEeyore
<Gold Donor>
31,087
23,423
Two reasons i am very squeamish about this game.

1. There's just too much information, for non-hardcore fan it's difficult to keep up or understand what is happening or even what the game is going to be. It seems like they really wanted to make a eve like game/universe with more detail and real time combat. Now it looks more like a carebear mmo/single player wing commander game with a FPS thrown on for some reason.

2. The ship prices give me the impression the main goal is too simply milk as much money from it's core audience as possible. I mean $15 for a plex buys you the eve equivalent of any ships they have released so far. Granted eve's been out for ages but it looks like they are charging $45 for the equivalent of t1 frigates. None of these ships will even be "special" at any point because tons of people are buying them and will have them immediately at release.
I've already gotten my $45 worth of fun out of the 4 player co-op and 8 player pvp maps. I'd wait one more patch though if you're not patient enough to deal with the BS.
 

Helldiver

Bronze Knight of the Realm
228
3
My issue with the whole thing, is aside from a few unique ships released way back when, all the ships they are selling will be available to you by just playing the game. It's like me saying; "Pre-buy this tier armor from the next WoW expansion, even though you'll be able to get it by just playing the content when the expansion releases".

I can understand getting a jump on obtaining a ship (rather than playing for a few hours to get it), but the prices just don't make too much sense to me. And yes I get it, you're supposed to be helping the developer. But I think at this point it's been taken a bit far.
 

Palum

what Suineg set it to
26,292
40,639
I will microtransaction myself to death for interesting/cool shit when it's reasonable but the whole 'oh man only $350!' pricing scale has me utterly disinterested still, I have my $50 or whatever buy-in because I loved freelancer but I can't see dropping thousands and thousands on this. Guess they're in a lucky niche of catering to people with way the fuck too much money, surplus Saitek flight yokes and a killer yearning for MMO Freelancer.

I mean, we don't even know how hard it will be to get/keep some of these ships, lol.
 

Variise

N00b
497
17
I will microtransaction myself to death for interesting/cool shit when it's reasonable but the whole 'oh man only $350!' pricing scale has me utterly disinterested still, I have my $50 or whatever buy-in because I loved freelancer but I can't see dropping thousands and thousands on this. Guess they're in a lucky niche of catering to people with way the fuck too much money, surplus Saitek flight yokes and a killer yearning for MMO Freelancer.

I mean, we don't even know how hard it will be to get/keep some of these ships, lol.
It won't be cheap to maintain ships. The ships, including personal gear like armor and small arms, degrades with use even if you never get shot. It won't be just a visual thing unless they changed their mind about that. That's the minor upkeep part of maintenance and it will occur over a long period of time/use.

As far as ship costs in game they keep saying we are getting a significant discount on them by pre-buying. I would never pre-buy a ship just for the sake of pre-buying it. I did what I did to give my org a leg up at the start and a ton of options to do whatever the hell we want right away.

They also say that the real cost of ships will come from ship parts. You will be able to buy parts for a ship that cost as much as the ship itself. They won't necessarily be just better than the last lot as giving you significantly more customization and specialization. For example placing an extremely sensitive passive SWACS unit, but only average in active scanning, into a Super Hornet.

Hull insurance will always be cheap but insuring the mods in the ship is where it will get expensive. Again that's what they say now. Who the fuck knows by the time the game launches once they are done balancing. We haven't even seen the system yet. This is all theory but the long and short of it is that obtaining ships will be relatively trivial, even when they will likely cost you a few dozen hours at least to obtain, compared to obtaining and insuring the high tech mods you add later to them.

Keep in mind that we do know, and this is not likely to change, that obtaining unique weapons/mods and personal equipment will be restricted to specific vendors on far flung worlds. I'm sure some enterprising merchants will buy in bulk and sell them in major hubs for a nice profit but otherwise you will spend a significant amount of time hunting them down yourself. Again that risk/reward won't necessarily come cheap as some vendors may be behind enemy lines and you may have to break a blockade to get to them or travel to unknown regions. This is exactly how Privateer did it and Chris is trying to emulate that so I doubt he would change it to make it easier.

So when you see mods and personal gear up for sale and get pissed off about the pricing just try and keep in mind that you will probably need to put some serious effort later on to obtain that shit. This is both a good and bad thing. Good that you can get a leg up and bad that people are going to be geared up right from the start.
 

Tuco

I got Tuco'd!
<Gold Donor>
46,816
78,436
It won't be cheap to maintain ships. The ships, including personal gear like armor and small arms, degrades with use even if you never get shot. It won't be just a visual thing unless they changed their mind about that. That's the minor upkeep part of maintenance and it will occur over a long period of time/use.
Is RSI going to sell space polish on their cash shop for $5?
 

spronk

FPS noob
23,302
27,098
will the game allow me the freedom to set up a space pimp business? space bitches straight to your ship, only 1000 credds per hour. need to recruit some space ho's from the goldshire inn
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
Two reasons i am very squeamish about this game.

1. There's just too much information, for non-hardcore fan it's difficult to keep up or understand what is happening or even what the game is going to be. It seems like they really wanted to make a eve like game/universe with more detail and real time combat. Now it looks more like a carebear mmo/single player wing commander game with a FPS thrown on for some reason.

2. The ship prices give me the impression the main goal is too simply milk as much money from it's core audience as possible. I mean $15 for a plex buys you the eve equivalent of any ships they have released so far. Granted eve's been out for ages but it looks like they are charging $45 for the equivalent of t1 frigates. None of these ships will even be "special" at any point because tons of people are buying them and will have them immediately at release.
Agree. Have only been following this casually, but I'm starting to get the impression that this game has lost it's way and has become just another cash grab, Pay To Win title.

I'll buy the game when it's released and then delve into the inner workings of how to play / win. But if I am required to spend hundreds of dollars (or years of time in game) to acquire a decent ship then it will get uninstalled in minutes.