Star Citizen Online - The search for more money

Variise

N00b
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Is RSI going to sell space polish on their cash shop for $5?
Probably. You can just buy the gear to repair your own shit. They are big on wanting to allow you to repair stuff. You will need spare parts if things are broken and you will need the right tools to repair things. General wear and tear... I don't know. I doubt they would make people fucking spray down their ship and sit there for 5min polishing it with a mechanical buffer or whatever. They could but would you really want that type of mechanic? I don't. Now repairing broken shit is a whole other thing. Basically at that point you are playing mechanic trying to fix shit and replace parts. Even overcharge them and maybe break them if you do a shit job. That actually sounds like something people would do. Hell I would do it and normally I don't care for that shit.
 

Variise

N00b
497
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will the game allow me the freedom to set up a space pimp business? space bitches straight to your ship, only 1000 credds per hour. need to recruit some space ho's from the goldshire inn
lol I think someone actually asked this question and the official response is something along the lines of... no. At least not running a cyber brothel. You can probably try and walk a fine line by running a bar and make it like Hooters. I don't see why not. I doubt that player owned structures will be in at release though. Maybe a year or two after.
 

Variise

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Agree. Have only been following this casually, but I'm starting to get the impression that this game has lost it's way and has become just another cash grab, Pay To Win title.

I'll buy the game when it's released and then delve into the inner workings of how to play / win. But if I am required to spend hundreds of dollars (or years of time in game) to acquire a decent ship then it will get uninstalled in minutes.
"Required." That's subjective.

What do you want out of a game like this from the start?
 

Grim1

Ahn'Qiraj Raider
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"Required." That's subjective.

What do you want out of a game like this from the start?
Most people know what a PTW game is like, especially in PvP. Since I'm just a casual outside observer, I have no proof that this game is PTW, but it sure seems to be trending in that direction.

Perhaps I am wrong and you can correct the impression.
 

hodj

Vox Populi Jihadi
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I think its been said all ships will be acquirable in game with in game currency when the full game is finished and released, first and foremost.

So the people dropping buckets of real world cash on the ships now are a combination of too rich to care about throwing a few hundred, or a few thousand dollars, down the toilet to help fund the project of their dreams, and/or too crazy to care for similar reasons.

That's my impression.
 

Mist

REEEEeyore
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Some people may in fact be investing. If this game takes off, they might expect those hulls with LTI, which is transferable with the ship hull via sale, might offer a significant return. I flipped some HEX pledges for profit and that game still hasn't really taken off.
 

Palum

what Suineg set it to
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Guys I'm trying to find where to buy the pledge for a 1/2" torque wrench with lifetime insurance to use on my other pledge ship? No way I'm paying some shitlord NPC mechanic $5/hr to fix the landing gear on my ship
 

Harkon

Vyemm Raider
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Guys I'm trying to find where to buy the pledge for a 1/2" torque wrench with lifetime insurance to use on my other pledge ship? No way I'm paying some shitlord NPC mechanic $5/hr to fix the landing gear on my ship
Sorry before that you need to pledge for a tool box.

There are 2 kinds for sale, basic for $50 which holds standard tools or the Snap Off box for $5000 - comes with a free can of WD-4000 for hangar flare and lifetime tool warranty!
 

Raign

Golden Squire
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Most people know what a PTW game is like, especially in PvP. Since I'm just a casual outside observer, I have no proof that this game is PTW, but it sure seems to be trending in that direction.

Perhaps I am wrong and you can correct the impression.
My basic thought is that at launch, if it ever comes, things will be very very lopsided but over time thingsshouldeven out significantly. That said, the people who are buying up transport ships now, will likely be able to exploit the shit out of the early economy and 'stay ahead of the curve' since pretty much every MMO ever launched has had an economy that favored those fastest to market.

What should be interesting to see is if the people like my friend who has dropped $7,000+ on this actually stick around after the first month. I can't imagine there will be much of a carrot for them - They are starting day 1 with ships that most people will need to spend months and months working towards. It would be basically like having had an Anaconda and a Type-9 on the day of launch for Elite: Dangerous.
 

Mist

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The most exploitable thing I think will be people who buy a Reclaimer, have a crew of friends to man it and escort it, and go out in search of derelict capital ships to salvage/restore early on. But I don't think those parts of the PU will be available at first anyway.

I also think having a bunch of ship hulls will be boring, since fitting the ships seems like it will be a much bigger deal than owning the hulls.
 

Raign

Golden Squire
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I suspect the Reclaimer and the fuel collector one (Starfarer I think it is) will be the cash cows early on. But transports in general will have a much lower risk at launch due to peoples skill being low, ships being weaker, and in general people just not knowing what the hell they are doing.
 

Mist

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I'm really hoping you won't be able to just play space trucker alone. I hope the game is set up so that there's enough chance that NPC pirates can spawn along any given route that you'll need PC or at least NPC escorts.

E: D is soooooooooooooooo boring because the best way to earn money is to just haul cargo with little-to-no chance of attack.

I do notice they put lots of guns on these transports, so I'm thinking not being fit for combat is not a reasonable expectations.
 

Variise

N00b
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The most exploitable thing I think will be people who buy a Reclaimer, have a crew of friends to man it and escort it, and go out in search of derelict capital ships to salvage/restore early on. But I don't think those parts of the PU will be available at first anyway.

I also think having a bunch of ship hulls will be boring, since fitting the ships seems like it will be a much bigger deal than owning the hulls.
Actually you are thinking of this ship:

Anvil Aerospace Crucible - A so-called "flying toolbox," the Crucible is the ship you want on your side when you suffer an asteroid collision or survive a pirate attack! Structurally, the Crucible consists of a cockpit, drive unit and workshop. The Crucible's workshop is versatile: it can be used as a base for conducting EVA repairs (complete with requisite tool storage) or it can use magnetic grapplers to attach directly to a ship hull. In this situation, the workshop actually opens to space and allows a repair crew direct access to a damaged ship. The workshop can either maintain artificial gravity or allow for zero-g repair operations, depending on the needs of the mission. The Crucible's cockpit is also outfitted with an array of repair tools, including dual purpose mounts that can exchange weapons for tractor beams and remote manipulator arms. The Crucible is also part of a larger planned repair system. For larger project, independent sections of support struts and drive units, called the Miller ERS (External Repair Structure), can be locked together to form a sort of scaffolding around a damaged starship, the next best thing to an orbital drydock. A standard ERS unit includes a small drive, thrusters, magnetic attach points and modular hardpoints for mounting tractor beams, repair tools or weapons. ERS segments each have a code defining their shape (P1 = Straight section, P2= Left turn, P3 = Right turn, etc.) with the multiple layouts allowing extensive zero-gravity construction as necessary. In the case of damaged capital ships, like the Navy's Bengal carriers, hundreds of ERS units might be formed into a latticework serviced by a dozen or more Crucibles.



The Reclaimer can technically house parts to repair ships if you fit it with the correct module but in no way will it be capable of competing with the Crucible. That's the only dedicated repair ship so far in the game. The Reclaimer is designed to grind down scrap and it will have the tools to allow you to salvage parts like guns/ammo/thrusters/engines etc. In that role it will excel but it's not a jack of all trades. It's basically a mobile junkyard.
 

Variise

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I'm really hoping you won't be able to just play space trucker alone. I hope the game is set up so that there's enough chance that NPC pirates can spawn along any given route that you'll need PC or at least NPC escorts.

E: D is soooooooooooooooo boring because the best way to earn money is to just haul cargo with little-to-no chance of attack.

I do notice they put lots of guns on these transports, so I'm thinking not being fit for combat is not a reasonable expectations.
They have repeatedly said that you won't be able to avoid conflict completely. It doesn't matter if you set your PvP flag to 1/100. You can still be engaged in PvP but far more likely in PvE. The richer the route the more likely it is to be raided. It is also more likely to be patrolled but only as a response to pirate activity. That response might come from your floating corpse. Unlike EvE it won't be instant. It will generate missions for NPCs and players to dispatch and patrol. No idea how they will fully integrate that so those pilots can help you by entering the same instance but I suppose the game could have them flagged to force them into your instance regardless of any other rules. But considering the distances involved you could be waiting 5, 10, 20+ min for a scramble... assuming people respond immediately.

Now it's also possible that those people might be able to get missions mid flight and divert. One special role that CIG talked about is maybe allowing players to join the Advocacy maybe as special constables / reserve officers. Their role would be keeping the peace and they might make a pretty coin responding to distress calls. No idea how they would make that work. I imagine they would need a map to allow Advocacy members to see where their fellow members are spread out and cover blind spots. Question is are people willing to do that type of gameplay and for how long will they keep that up? Will see.
 

Variise

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Most people know what a PTW game is like, especially in PvP. Since I'm just a casual outside observer, I have no proof that this game is PTW, but it sure seems to be trending in that direction.

Perhaps I am wrong and you can correct the impression.
All we know is that the only thing they plan to put behind a paywall is customization crap that has no impact on the gameplay. Things like ship paint, decals, posters and other decorative crap for your base and ships etc. I think that's how GW2 does it and if so that's the right way to do it. You can still make a killing on that crap. Plus they will let you buy a maximum of about $20 worth of in-game cash per week/month we don't know how much restrictions is really going to be on it but there will be some. Just so some people don't manipulate the market or buy up everything suddenly.
 

Eidal

Molten Core Raider
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One special role that CIG talked about is maybe allowing players to join the Advocacy maybe as special constables / reserve officers. Their role would be keeping the peace and they might make a pretty coin responding to distress calls. No idea how they would make that work. I imagine they would need a map to allow Advocacy members to see where their fellow members are spread out and cover blind spots. Question is are people willing to do that type of gameplay and for how long will they keep that up? Will see.
Absolutely yes -- there are a handful of sub-groups within the "likes PVP" group. Some people just find attacking carebears distasteful; they'd much rather put their efforts to defense IF the game allows for it to be done in an interesting way. One of the issues Eve has always had is that "defense duty" is hands-down the most mind-numbing thing ever, so escorting/defense assignments to support a carebear operation aren't a thing. If a defense op in SCO is "follow a carebear along his route, thus ensuring that the only encounter you see is one you'll lose..." then players won't be happy. If its some dynamic system in which the ganker initiates hostilities and the anti-ganker ha an opportunity to rescue the ship in time... many people will love that.
 

Valderen

Space Pirate
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I'm really hoping you won't be able to just play space trucker alone. I hope the game is set up so that there's enough chance that NPC pirates can spawn along any given route that you'll need PC or at least NPC escorts.

E: D is soooooooooooooooo boring because the best way to earn money is to just haul cargo with little-to-no chance of attack.

I do notice they put lots of guns on these transports, so I'm thinking not being fit for combat is not a reasonable expectations.
Yeah, I hope so too. One thing about the D and E especially will how expensive will it be to purchase the amount of cargo required to fill them up. It might very well be outside of a single individual ability to do.

Also it might have a lot of guns, but how fast is it, how manoeuvrable is it. Even with guns, the cargo is exposed, so the cargo will take a lot of damage unless it has an escort to keep them at a distance.

At least those are things I am hoping for. Heck for all we know you might bring your Hull E somewhere and it might takes a few days before it's loaded and ready to leave.(You do other stuff while it's being loaded)

I am hoping that solo trading is more limited to Freelancer, Hull C and smaller, or Constellation type.

I think they have enough ships, of different size that they really push for the need to have multiple player run mission with the larger one...not just to crew them, but to escort them.

So about 1M this weekend for the new ships. It's really insane how much money people are putting into this with the game still so far off and being mostly nothing but promises at this time.
 

Variise

N00b
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Yeah, I hope so too. One thing about the D and E especially will how expensive will it be to purchase the amount of cargo required to fill them up. It might very well be outside of a single individual ability to do.

Also it might have a lot of guns, but how fast is it, how manoeuvrable is it. Even with guns, the cargo is exposed, so the cargo will take a lot of damage unless it has an escort to keep them at a distance.

At least those are things I am hoping for. Heck for all we know you might bring your Hull E somewhere and it might takes a few days before it's loaded and ready to leave.(You do other stuff while it's being loaded)

I am hoping that solo trading is more limited to Freelancer, Hull C and smaller, or Constellation type.

I think they have enough ships, of different size that they really push for the need to have multiple player run mission with the larger one...not just to crew them, but to escort them.

So about 1M this weekend for the new ships. It's really insane how much money people are putting into this with the game still so far off and being mostly nothing but promises at this time.
To be fair if we didn't have a hangar and AC module there is no way they could have built up the amount of funding they did or get so many backers on board. I can see us hitting 1M backers by year's end before SQ42 even hits. If they can make FPS different and engaging there might just be a tsunami of players and funding pouring into the game for the final year of development before it moves to Beta.
 

Tuco

I got Tuco'd!
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Variise has been pumping SC for a while, so associating with its success isn't undeserved.

RSI's marketing team stopped caring about schilling on social sites about 70 million dollars ago, haha.