I'll admit I would like to hear a bit more about resourceflows in the Universe. Supply and demand, auctionhouses, prices, market fluctuations, how distance comes into play for transports, piracy and such with some number-crunching examples.
Let us say the ultimate goal in this game is to make money. Money buys you ships, the more money, the cooler the ships. Maybe a lot of money will buy your company a Base somewhere so there's the group thing. Same thing, need money. And once people have money and assets, you can also have pirates and PvP. This seems to me the basic premisse of the game.
How does a Hauler make money? How does a miner make money? How does a Repairship or Fueler make money? A soldier/military company? A Trader? A Prospector or Scout? I know we have seen some examples but I think this is the big unknown still: how will they create this Economy especially with the whole instance thing? I am sure they have an Economist or something in their team, I would like to see an article by him.