That's one salty dude.
On another note ben lesnick did an interview with some germans on twitch. It has a few bits of info about it suggesting that star marine is now about 8/10 complete but that he doesn't think that's the most interesting thing coming down the line.
Twitch
Here is a summary
24:00 ish
AC 2.0 map will take 2 hours to cross at maximum speed (In a 350r?)
27:20ish
Response to operation pitchfork is called "iron hay ball". The server will probably crash and the outcome will impact the story of the PU. If the server crashes then they'll try again.
29:50ish & 58:00ish
Wave 5. Dragonfly. Smaller ships to fill out established roles like mining and salvaging. Other heavy and medium fighters, etc..
36:20ish
Starmarine is 8/10 complete but Ben thinks it's the least interesting thing they got coming up
38:30ish
Confirmation that the S&R mechanic about being able to split into an npc and respawn at the same time or choosing to wait for a rescue is still the direction they are going. New info is that choosing to respawn instead of waiting will count as loosing a "life".
40:50ish
Avenger: Will likely get an update in general to be closer to its intended role. Will happen in relation to the fleshing out of the 3 variants.
41:30ish
Reloadable missile launcher on Constellation is a modular section that can fit into all the Constellation variants. Ships the size of a Constellation and up will likely be able to fit it. It will require a crewmember (or you getting out of your chair) for the reloading.
44:00ish & 49:00ish
Confirmation about environmental hazards. Meteor storms and such. Also planet side hazards like needing protective gear to exit the ship and dealing with gravity. And then talk about them using hazards as GM-tools, like even turning a star into a supernova state.
44:40ish
Both asteroids and meteoroids will be in the game. Some "asteroids"(meteoroids) in an asteroid field will move.
46:50ish
Plenty of space stations and variance among them. They will be made of modular tile sets. (48:00) To conquer one you will likely need to blockade it
50:15ish
Talk about future pledge options and the possibility to design your own package. Ben says that they don't want to sell packages without ships because it "confuses people who have never heard about Star Citizen before"
51:20ish
Ben is the one holding back the new ship stage page because he haven't had a chance to review it.
52:00ish
CR's vision is that as far as possible we will not be able to distinguish players from NPC.
53:05ish
Command modules will give you a holographic display like in a rts game.
54:30
No economy node control at launch but it's in the plan.
55:10
Capital ship battles are like "ship of the line" combat. (The Idris is flying now.)
56:40
F8 will likely be "civilianized" in the PU (Like the C version of the Hornet.) as an event.
58:20ish
Ship landing, water hangars and launch to get to your ship- talk.
1:00:05ish
Aliens (and stuff like xenomorph aliens.) and random encounters.
1:02:00ish
Stealth talk. Hiding behind asteroids.
1:03:00ish
AC fleet battle talk.
1:04:00ish
Patch 1.1.5 talk
1:05:00ish
Diseases. Mission talk
1:06:00
Ben loves the Retailator.
1:06:40ish
Multicrew: What happens if the shipowner/pilot disconnects or logs off. Committing mutiny.
1:08:00ish
Gamescom sale. Orion mentioned. If you buy in person you get ship registration papers.
1:09:00ish
Server question about crowded instances that Ben can't answer. Ben will try to get someone to help them figure it out.
1:11:00ish
Ben answers a Dereck Smart related question. He compares it to general critique. Ben tells us that we're going to see some incredible progress in the next few weeks.