Star Wars Battlefront II

Daezuel

Potato del Grande
22,913
48,442
Rent Shadows of War, skip BF2, and buy a PSVR with Skyrim. That should absorb you for the next 50 years :)
I'm just bummed they didn't manage to sneak in some loot boxes into Skyrim VR. Oh well, maybe next time!
 
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xzi

Mouthbreather
7,526
6,763
Man that looks like so much fun, getting shit on repeatedly by an unkillable Boba Fett. Sign me up!!

I'll give them the benefit of the doubt and say the matchmaking system hasn't had enough time to work it's magic but man there's only like 3 dudes that shoot at him the entire time, like they don't even try while he's just floating above them lmao

But this is why you have p2w in the game, that video right there. Feel like a fucking GOD because you paid more than some broke retard.
 

Ladro

Anomaly
751
547
Power is always with the consumers though. That's what gets me. We have SO much power - hell, I would venture to say we have ALL the power. If we could get everyone together on the same page for ethical capitalism in not only this industry, but shit, everywhere (Which will never happen but still) we would dominate their decision making process or they can go fuck themselves out of business then.

Sheeple man, not going to happen.

sheeple2.jpg
 
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Utnayan

I Love Utnayan he’s awesome
<Gold Donor>
16,290
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I'm just bummed they didn't manage to sneak in some loot boxes into Skyrim VR. Oh well, maybe next time!

I know right? Can you imagine opening loot boxes with your move controller? It would be like you are really opening a loot box in real life! You know who I hold ultimately responsible? Pitchford and his damn fun to play Borderlands games who features loot boxes to begin with. It all started there.
 
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Siliconemelons

Avatar of War Slayer
10,780
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I know right? Can you imagine opening loot boxes with your move controller? It would be like you are really opening a loot box in real life! You know who I hold ultimately responsible? Pitchford and his damn fun to play Borderlands games who features loot boxes to begin with. It all started there.

Think about the sense of accomplishment a player would feel opening the box in VR as if its real...
 
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Dis

Confirmed Male
748
45
Just chiming in, Loot Boxes, totally not worth it. You get a lot of crafting material, credits from dupe cards, white/green cards, hardly any blue cards, and zero purp. I am not going to tell you how much money I spent, but it was a lot. I regret it, my money is staying with Blizzard from now on.

Also, quick critiques:

1.) I prefered the random spawns in BF1 to be able to go into hero mode/vehicles etc as opposed to battlepoints in BF2.

2.) No destructible environments, this game was made in 2017? That is just odd why they wouldnt do this.

3.) Game still feels claustrophobic, I like the openness of CTF maps in Battlefield as opposed to an on rails conquest (I think this is the map mode) style maps.

4.) Third person perspective vs. FPS. It should have been FPS with different scopes etc.

5.) No climbing over stuff, grabbing ledges like in the current Battlefield series. You see a rock, if it is higher than your ability to jump, you cant climb it. Even if it looks like a rock my 6 year old could get over.

Some other things too, game is OK, but does not blow my hair back. One of these years they will get a Star Wars FPS right.
 
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Heian

Molten Core Raider
706
450
My 8 years old daughter is rank platinum in OW. Let's organised FOH kids OW tourney ;P
 
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Ryanz

<Banned>
18,901
52,944
Hopefully this outrage starts the ball rolling when other games inevitably try and pull the same bullshit. I think THIS game is getting all the shit it's receiving mainly because it's Star Wars and has such a large appeal. Hopefully the outrage can continue toward all games, large and small until this predatory practice is eliminated. Unfortunately though money talks...and there's a whole lot of retards with money.
 
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Kirun

Buzzfeed Editor
<Gold Donor>
18,679
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Yeah, it'd be delicious irony if it's EA that gets congress to finally nail the fuck out of "loot boxes" in games.
 
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Dalien

Registered Hodor
2,179
2,013
Oh god someone get Tipper Gore on the phone stat!

Also brb mailing congressman

I'm sending emails to John McCain and Jeff Flake for the lulz. Let's send this thing mainstream boys!

I just checked Twitter and there's thousands of @disney #gambling tweets so I'm pretty sure someone got their attention by now.
 

gshurik

Tranny Chaser
<Gold Donor>
2,517
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I like the way this will speak to Facebook Casuals. People should post this on any parental groups they're in on Facebook, soccer mom's are the ultimate delivery device for shit like this.
 
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KCXIV

Molten Core Raider
1,456
180
The have essentially completely ignored the core ethical issue:

The entire game is created to be just a lure to get you into a virtual gambling Skinner Box.

Just like in the famous Skinner Box experiments, you can be manipulated into doing the digital equivalent of hitting a response lever by feeding money into the microtransaction store, exploiting human psychological quirks with positive and negative reinforcement tricks that built into the progression system. And the entire game was designed around this concept:

1.) Battlefront II exploits an automatic addiction response by using randomized rewards with its loot boxes.

Its well known within the field of psychology that the most effective form of positive feedback is unpredictable positive feedback. Back in the 1950s the behavioral psychologist B.F. Skinner discovered the addictive effectiveness of the "variable schedule of rewards" phenomenon. Skinner observed that lab mice trained to press a lever responded most voraciously to random rewards, and in the most compulsive manner. Casinos and other gambling establishments have known this for a while, and have created random reward schemes to exploit this.

This is exactly what Battlefront II does, turning it into a gambling proposition by putting the gameplay features people want behind a randomized reward lootbox scheme.

2) The game was designed to be tedious and to make progression not tied to skill, but how many lootboxes you get

It was worked out that a player would need to grind for 4,528 hours in order to unlock everything. The progression system is purposefully set to push people towards buying lootboxes as its not skill based: It doesn't truly matter if you get 1 kill or 50 kills, you're getting roughly the same low amount of credits. The scrap that you can collect is designed to be an impractical way to progress, as I would need to grind for 30 hours just to get 600 scrap gun. With each match earning only about 200-300 credits, it would take many hours to get one single Trooper Crate to roll the dice with the hopes of getting something worthwhile. Even worse there are limits in terms of how many credits one can get in Arcade mode per day. In other EA games like Battlefield, more experienced players can unlock a variety of weapons, items, and perks, but generally, they add gameplay styles, not mathematical advantages. But every single Star Card and every bump in a Star Card's tier only adds boosts to each class' default loadout, with only a few of these fairer "mathematically equivalent" unlockables. As if that wasn't enough, your ability to unlock two extra card slots in the game is based around reaching a certain card level, only achievable by obtaining more cards. Battlefront II seems adamant to disregard the value of players’ time, demanding a huge amount of commitment for rewards that feel wholly insignificant for the investment required to earn them.

3) The game was designed to highlight the benefits of gambling on the loot box rewards.

With each death on the battlefield, players see which cards their opponent is using - a design choice that is meant to plant the idea within the gamer of how “I need to get those cards.” The high level cards change the game so much that playing against them makes it hard to to level up, earn crates, and craft better gear. I was continually dominated by better geared players. The game goes out of its way to show you that players who bought better gear are the successful ones.

4) The game places arbitrary limits and complexity on progression in order to incentivize lootbox purchases

Rather than narrow all of this down to a single currency or unlock model, EA has already created this complex schism of multiple currencies and progressions and what each can and cannot do. For example you also have a card level, which is meant to limit your ability to craft high powered cards. But the card level is determined by the number of cards you have. I can't imagine any reason this was done but to confuse the casual player, and further steer them towards the easy solution of buying lootboxes.

This game is like a slot machine, except you don't win money. You win saving the time that you would otherwise need to grind.

None of this has been in any way addressed at all.

from reddit, holy shit.
 
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Palum

what Suineg set it to
23,367
33,441
This is the letter I sent (feel free to reuse)


Hello Congressman,

I would like to get some feedback from your office on a regulatory issue with regards to gambling laws and several corporations which do business in _______ banding together to get kids and young adults addicted to gambling. I will be brief as I know your time is valuable.

The company known as Electronic Arts has recently released a video game called "Star Wars Battlefront 2". As you might guess, this game has a setting of "Star Wars", a property owned by the Disney corporation and a favorite of adults and children worldwide.

In this game, players are forced to purchase boxes called 'loot crates' which contain random items. These boxes are either obtained by playing, or (as heavily incentivized by advertisements within the game) by using US Dollars. Effectively, either time or money must be spent by the player in order to gain this box. These 'loot crates' contain random items and pieces of the game, many of them often worthless. Much like a slot machine, the player hopes for the 'big pay-off' by getting a rare item or component of the game. Napkin math estimates that it would cost an average person $2100 in gambling money to play the game already purchased for $60. A game clearly marketed for children.

As you might imagine, the game (and therefore both companies) promote the purchase of these loot crates for profit. They get around gambling regulation by claiming that since you cannot 'profit', e.g. sell the in-game items gained for cash, it is not 'really' gambling. Yet in most scenarios, whether at a slot machine or in game, you gain nothing of value and simply keep feeding the company money in the hopes of 'winning big'.

The fact that Disney, a company known for providing 'child-friendly' products and services would use its influence and beloved license to peddle gambling to children is dangerous and predatory. Electronic Arts and Disney have teamed up as corporate juggernauts to indoctrinate children and vulnerable teenagers and young adults, especially those prone to having issues with impulse control, into a lifelong addiction to gambling.

I am a proud proponent of free speech and firm believer in minimal regulation, but in this case a line has clearly been crossed. This is Marlboro advertising cigarettes to children all over again. There are no warnings, labels, or any other indications on the box to warn parents other than perhaps when their credit card first gets stolen by their kids to pay for their childhood gambling addiction.

I would greatly appreciate a response and I would additionally be in your debt it if your office could inquire with both corporations as to their intent. I regrettably feel there may be need for regulation to properly inform concerned parents and consumers about the predatory business practices being used.


Kind regards,

 
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Dalien

Registered Hodor
2,179
2,013
EA will probably "re-balance" credit income and crate costs/rare drop rates to make everything easy to get, and hope this whole thing blows over. That would be the smart thing to do at least, we'll see if they can reign in their greed.

If anything comes of all this they will possibly have to add a gambling tag to ESRB ratings, and disclose drop rates.

I play this F2P korean grinder phone game (Summoner's War) that has summoning scrolls you can buy for cash, and we know all the drop rates because they are forced by law to publish them in South Korea. Could see that happen here if this thing got enough attention.