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It’s quite evident that EA was trying to maximize profit margins through creative pricing with this game. They employed a risky strategy, and it didn’t pay off. This can happen in the business world, especially when you push the envelope with pricing models.
Nothing about this game is poorly produced. That’s simply not an accurate assessment of the situation at hand.
With all the bugs, and you staying yourself the only reason you are playing is for the space combat, and the ground game sucks, I’d say your reply is not an accurate statement. I get why they did it. They, and others, do it because their games suck balls (normally) and they cannot sell it based on its own merits. It’s EA. That’s a fact. Anthem will blow just as much balls. And we saw what they did with the ME IP. They need to die as a company and/or restructure.
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