Yeah, I watch Catz pretty often, and he talks about IMSeed's deathball that's caught on and is basically invincible against any Zerg composition. Isn't it something like Zealot/Colossus/Archon/Templar/Oracle/Void Ray and pretty much steamrolls anything while barely losing any supply?To be fair Protoss is the clear cut dominate race of HOTS at the moment. Obviously that can change but the ladder is pretty dominated by Toss. They upgraded their deathball in HoTS. Most top Toss use Cruncher style of just turtle to invincible.
From what I've seen and read it's not a qq. It's basically an invincible deathball that can't be beat with even a 300 supply zerg army. Putting a 13 range flying unit into the game is just fucking stupid and compounds the idiocy of any Protoss deathball.and then people will figure out how to beat this deathball all the while terran and zerg will QQ all day until shit gets nerfed and then we'll be stuck with another 2 base all in or die scenario just like WoL!
Sid's statement has merit. The classic deathball from WoL hasn't really changed it is just Zergs figured out you can Infestor the fuck out of it. However I can't even really theorycraft a way out of the current Toss deathball. Tempest being flying siege tanks really throws off any idea of cute stuff like abduction on key units and the extreme mobility of the ball makes cloud worthless as well. Tempest also fry the fuck out of Broodlords making them worthless.From what I've seen and read it's not a qq. It's basically an invincible deathball that can't be beat with even a 300 supply zerg army. Putting a 13 range flying unit into the game is just fucking stupid and compounds the idiocy of any Protoss deathball.
They are still about a year behind on updating ladder maps to balanced. If you change fungal, toss allins become almost unstoppable and TBH infested terrans are the a lot of bullshit, because they give you like 30 supply in a key battle.WoL updatehttp://us.battle.net/sc2/en/blog/839...2013-1_11_2013
Kind of the same old shit we're used to from them. An apology for being years too slow to understand maps/ infestors are messing up sc2 (why do they think people mass infestors for only infested terrans btw) and the same old bullshit of taking new players for absolute retards has a reason to not promote new changes. Really? Meh.
I'm guessing that was prior to the patch change that made them attack at 0.5 speed. A +1 void ray does 14 DPS and beats two hydralisks, which means Hydra/Roach can't really break an expansion, especially with overcharge, because hydras are so awful slow and take forever to cross the map. Void rays beat every Zerg unit but infestors ATM, and that's only because they can chain fungal them and stay out of range.I thought I remember hearing Ret say something in HotS that if you see protoss open stargate you can just mass roach/ling/hydra off 3 base and attack them constantly and they should never be able to get off 2 base and you'll slowly just wither them down. It was probably a couple weeks ago when I was watching, not sure how true that could be though since I haven't been watching many HotS streams yet.